* Fix some animations (Trees in Ratchet, Gryphon Roosts)
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@ -151,8 +151,9 @@ void CM2Mesh::buildAllAnimatedMatrices(SJoint *joint, SJoint *parentJoint)
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}
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else
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{
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joint->GlobalAnimatedMatrix=core::matrix4();
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//If this joint has no animation we don't care. I think. --shlainn
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}
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if(parentJoint)
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joint->GlobalAnimatedMatrix=parentJoint->GlobalAnimatedMatrix*joint->GlobalAnimatedMatrix;
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for (u32 j=0; j<joint->Children.size(); ++j)
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