8 Commits

Author SHA1 Message Date
False.Genesis
c2938bf222 * implemented emotes support & display
-> requires emote.scp extracted from client
* updated: show incoming opcodes _before_ parsing them
* updated DefScript: "emote" command will now also accept emote names (defined in emote.scp, field "name=...")
* updated: replace %1$s in emote texts extracted from (non-english) dbc files with %s, this simplifies emote text displaying.
* misc stuff
2007-05-14 13:49:37 +00:00
False.Genesis
fda133b660 * scripts without a special permission level assigned will now have 255 (highest permission) by default.
* forgot to remove some '\n'
2007-05-11 21:06:35 +00:00
False.Genesis
54a37a3ff9 * updated items & items cache to 2.0.12
* added extracting of map & area names to stuffextract
* code cleanups
2007-05-06 00:34:30 +00:00
False.Genesis
0b36ae85da * updated Object updates (SMSG_[COMPRESSeD_]UPDATE_OBJECT) to 2.0.12
* copied/updated some new unit data from MaNGOS
* new log level: legdev() - loglevel 3 and above.
* disabled item listing at entering/leaving world.
2007-04-30 23:34:38 +00:00
False.Genesis
4282d4d1bf * implemented CONNECTING (only!) to 2.0.12 servers. (still gives errors)
* removed some hardcoded stuff (already present in included db)
* no opcode changes so far, this has to be done next!
2007-04-22 00:55:27 +00:00
False.Genesis
48d8a12a71 * added 2 new DefScript funcs: "GetEntry <guid>" & "GetitemProtoValue,<entry> <property>"
* misc updates to the scp storage
* got angry at the "loaded item prototype...[...]" messages, disabled them for release mode.
2007-03-14 19:29:44 +00:00
Mini
3d1a0e3d4d Changed so the item cache file only gets created if there is data to add. 2007-02-04 09:46:42 +00:00
False.Genesis
d6b6960c29 * Added support for item prototypes
* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff
2007-02-03 23:24:02 +00:00