-> requires emote.scp extracted from client
* updated: show incoming opcodes _before_ parsing them
* updated DefScript: "emote" command will now also accept emote names (defined in emote.scp, field "name=...")
* updated: replace %1$s in emote texts extracted from (non-english) dbc files with %s, this simplifies emote text displaying.
* misc stuff
* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff