Actually, sounds don't work yet.
StormLib was moved to src/dep because it is now used by the main client, too.
MPQ-related helper files moved to shared.
-> some ADT files still use the old MCLQ-block!!! (for example Draenei starting zone)
* fixed crash when loggin in and using maps was disabled
* forgot to add a scp file
* implemented display correct response string in console & gui if char creation failed
* fixed & simplified PlayerNameCache, load directly before world join and not at charlist receive
* fixed some warnings
* misc stuff
* TODO: fix bug that prevents reopening char create window after creating char + implement dixplaying response strings for actions other then char creation.
* correced movement packets, server will no longer drop connection when moving
* attempted to fix crash in openGL mode in m2 model loader
* fixed SCPDatabase::GetFieldByString(), thx dave
* added scp files for 3.0.9 client
* added optional password to the ContolSocket
* fixed possible exception/crash in the DefScript variable handler (occurred when typing "getvar" into the console or telnet). maybe a very slight code speedup, too.
* minor chat script updates (more telnet-friendly)
* note: if you use PHP or anything that is NOT telnet/netcat to send commands to the ControlSocket, you have to terminate each line with '\n' !
* implement speed change opcodes
* fixed texturing of remaining gameobjects (requires reextracting of scp, models and textures)
* new defscript command "getobjectpos,guid <x/y/z/o>" (if guid is empty - use my guid)
* added support for map tile sound emitters (MCSE-chunks) (needs more debugging)
* added MasterSoundVolume=0..1 conf option to /conf/gui.conf
* fixed window resize & added related functions to the scenes (OnResize()). TODO: fix SceneLogin resize.
* implemented "Community Site" button functionality on Win32
* misc stuff
* TODO: fix crypt error on realm change.
* moved linux configure.ac script to PseuWoW root dir instead of /src
- to enable sound, set UseSound=1 in /conf/gui.conf
- For now, added a test music to the login screen.
* updated VC71/VC90 project files for windows. linux makefiles NOT yet updated!
* conf supports now client 2.4.2. no code changes.
* packets can now be sent not only from the PseuInstance main thread
* added new conf option "softquit" to disable instant terminate (+data loss) on win32 systems if user [X]'ed console window.
* misc fixes & code changes
(personal note: exams are over, back to coding, yay)
* fixed major bug in the DefScript interpreter that could cause a DefReturnResult to return from the calling function too early and terminate the whole call stack. this could lead to scripts beeing executed only to half and then suddenly aborting execution without any sign that something went wrong.
* "ljoin"-func does now accept start and end list index to join
* replaced "LoadSCP" func with "LoadDB <dbname>" (different syntax!); removed all other scp db related funcs except "getscpvalue"
* the GUI can now show texts stored in databases
* added displaying status to SceneLogin
* misc fixes/cleanups
* Updated stuffextract to extract textures from M2 models to correct directories (lowercased, spaces replaces with underline), models still in one directory
** Crash with new M2Mesh loader NOT fixed!
* more toNumber() -> toUint64() changes for number consistency
* fixed MyCharacter naming on char char list recv
* added script to list own/near player's inventory, for debugging. copy it into main scripts dir if you want to use it.
* inlined 2 funcs in DefScript
* changed args of script event "_onobjectdelete". @0 is now typeid, @1 out of range.