-> reconnecting does work now, finally.
* updated conf setting: reconnect=0: dont reconnect; reconnect=X: reconnect after X msecs.
* misc code cleanups, crash fixes, and overall improved stability.
* splitted RealmSocket into a RealmSession and the original RealmSocket code. better read-/useabilty because now its handled as WorldSession and related.
* few script changes; added new func "ScriptExists".
* started an extractor tool; using StormLib (thx to Ladislaw Zezula!). for now convert some dbc files to scp. more stuff will follow.
* some changes to the realm/world connect code; still needs a rewrite.
* support conf parameters for GUI (check conf/gui.conf/gui.conf[.default] )
* check for if/loop/endif/endloop match in scripts
* check for brackets match (same amount of opening/closing brackets) at line load. skip corrupt lines
* some code cleanups
* fixed problem with not sent packets that appeared [85]
* fixed infinite spam-loop when whispering to self with enabled autoreply
* fixed a bug (asking for playername although object is an item)
* added Object::_name to store object names faster & easier accessable. only players & items are added yet.
* added a small check for headers < 4 bytes (this can MAYBE fix some problems/errors with crypt)
-> moved conf loading from core to scripts.
*New DefScript call: _leaveworld.def
*Fixed crash when calling _leaveworld on ~WorldSession()
* some updates to internal variable name handling
* added new macro: @n : newline (\n)
* cleanups
* added a bunch of new scripts + examples