18 Commits

Author SHA1 Message Date
False.Genesis
6c4ae79a87 * rewrote the realm/world login code.
-> reconnecting does work now, finally.
* updated conf setting: reconnect=0: dont reconnect; reconnect=X: reconnect after X msecs.
* misc code cleanups, crash fixes, and overall improved stability.
* splitted RealmSocket into a RealmSession and the original RealmSocket code. better read-/useabilty because now its handled as WorldSession and related.
2007-05-11 20:55:38 +00:00
False.Genesis
4282d4d1bf * implemented CONNECTING (only!) to 2.0.12 servers. (still gives errors)
* removed some hardcoded stuff (already present in included db)
* no opcode changes so far, this has to be done next!
2007-04-22 00:55:27 +00:00
False.Genesis
c92f1ea824 * huge changes:
* few script changes; added new func "ScriptExists".
* started an extractor tool; using StormLib (thx to Ladislaw Zezula!). for now convert some dbc files to scp. more stuff will follow.
* some changes to the realm/world connect code; still needs a rewrite.
* support conf parameters for GUI (check conf/gui.conf/gui.conf[.default] )
2007-04-10 22:42:42 +00:00
False.Genesis
0aaf7b45d6 * implemented usage of if/loop statements in #onload blocks
* check for if/loop/endif/endloop match in scripts
* check for brackets match (same amount of opening/closing brackets) at line load. skip corrupt lines
* some code cleanups
2007-03-23 21:00:20 +00:00
False.Genesis
36aa23dadb * added some hexdumps on invalid realm packets.
* disabled name query of players on incoming move opcodes.
* more debug output in general, 1st part
2007-03-10 16:59:55 +00:00
False.Genesis
d044ef7138 * fixed WorldSocket. this fixed crypt errors hopefully.
* fixed problem with not sent packets that appeared [85]
* fixed infinite spam-loop when whispering to self with enabled autoreply
* fixed a bug (asking for playername although object is an item)
2007-03-07 17:09:39 +00:00
Necroalbert
10e6b70c4d fixed some crashes (with vc80) 2007-03-05 20:30:53 +00:00
False.Genesis
bc74818daa * added: auto-query player name on UPDATETYPE_CREATE_OBJECT
* added Object::_name to store object names faster & easier accessable. only players & items are added yet.
* added a small check for headers < 4 bytes (this can MAYBE fix some problems/errors with crypt)
2007-02-28 21:17:01 +00:00
False.Genesis
1da69e7873 * fixed exception when deleting objects from the ObjMgr.
* fixed(?) some problems with including SDL, which should be excluded
* no more quit at crpt error, please test
2007-02-26 14:45:25 +00:00
False.Genesis
f7415df6e3 * object classes update
* first touch with update packets!
* added some code coloring
2007-02-02 23:08:28 +00:00
False.Genesis
b15aff0b5d *New DefScript API functions: loadconf, applyconf, applypermissions; log, logdebug, logdetail (according to debug level set in conf).
-> moved conf loading from core to scripts.
*New DefScript call: _leaveworld.def
*Fixed crash when calling _leaveworld on ~WorldSession()
* some updates to internal variable name handling
* added new macro: @n : newline (\n)
* cleanups
* added a bunch of new scripts + examples
2007-01-29 15:09:11 +00:00
False.Genesis
01761191e1 misc stuff 2007-01-12 20:07:18 +00:00
False.Genesis
0b1ae6f9ca partially fixed: handle disconnected from world server; added a new config option: reconnect=1/0 2007-01-10 01:16:49 +00:00
False.Genesis
5004629d12 simplified packet decrypt code 2007-01-08 01:37:40 +00:00
False.Genesis
8add84b129 fixed logging to world + experimental pkt decrypt 2007-01-07 19:26:35 +00:00
False.Genesis
1cfddad5b6 temp commit, WorldSocket update 2007-01-06 16:08:02 +00:00
False.Genesis
b4b4a80e2d 2007-01-05 18:50:12 +00:00
False.Genesis
58872f1f39 initial release.
still a lot of stuff to fix before everything works as it should.
compilation works, linking produces errors.
most code cleanups done.
2007-01-05 18:30:22 +00:00