28 Commits

Author SHA1 Message Date
False.Genesis
996256718c * implemented multiple scripts per .def file. ATTENTION: scripts will no longer be auto-loaded by the engine; they will be loaded via startup.def now. scripts will be compacted in next revs.
* forgot to use repository's openssl in Network system also.
* moved _startup.def to PseuWoW base folder!
2007-06-19 19:44:14 +00:00
False.Genesis
d0bf7c3c2b * not using any external deps anymore. all openssl/directx requirements are now on svn and ready to be compiled.
* moved auth directory to shared
2007-06-19 19:10:52 +00:00
False.Genesis
de2614fa80 * implemented partial(=faster) ADT texture, model & wmo loading.
* stuffextract does now extract all files referenced in ADTs.
* some adt loading fixes to be able to load expansion maps at least partially.
* fixed typos
2007-05-23 17:25:16 +00:00
False.Genesis
d50ea1c7a2 * implemented basic ADT file loading. first step to usable map data! :D
* MapTile class still excluded from build.
2007-05-18 22:31:34 +00:00
False.Genesis
ec812a9b0f * fixed server crash when pseuwow was teleported around
* added now required 'winmm.lib' to shared.vcproj
* fixed memory leak with multiply created objects, where already existing objects didnt get deleted.
* forgot to autodelete RealmSession on socket fail
2007-05-17 18:47:37 +00:00
False.Genesis
5731cfa03b * started with linux preparations; thx to Skycrapper ;) 2007-05-13 19:51:46 +00:00
False.Genesis
6c4ae79a87 * rewrote the realm/world login code.
-> reconnecting does work now, finally.
* updated conf setting: reconnect=0: dont reconnect; reconnect=X: reconnect after X msecs.
* misc code cleanups, crash fixes, and overall improved stability.
* splitted RealmSocket into a RealmSession and the original RealmSocket code. better read-/useabilty because now its handled as WorldSession and related.
2007-05-11 20:55:38 +00:00
False.Genesis
6fbcb3cea9 * fixed extractor: works now with 2.0.x ONLY!
* extractor asks for locale now and creates needed directories itself.
* deleted obsoelete files
2007-05-02 13:00:44 +00:00
False.Genesis
c92f1ea824 * huge changes:
* few script changes; added new func "ScriptExists".
* started an extractor tool; using StormLib (thx to Ladislaw Zezula!). for now convert some dbc files to scp. more stuff will follow.
* some changes to the realm/world connect code; still needs a rewrite.
* support conf parameters for GUI (check conf/gui.conf/gui.conf[.default] )
2007-04-10 22:42:42 +00:00
False.Genesis
a3ae8273ba * auto-load all .def files in ./scripts/ directory after executing _startup.def
* fixed exception at DefScript:substr when called with empty string
* added 3 new functions: uppercase, lowercase, random[,<min>] <max>.
* added some better debug output when an incorrect script is loaded
2007-04-02 22:41:33 +00:00
False.Genesis
36aa23dadb * added some hexdumps on invalid realm packets.
* disabled name query of players on incoming move opcodes.
* more debug output in general, 1st part
2007-03-10 16:59:55 +00:00
False.Genesis
06942daea6 * fixed a little bug(?) in the variable importer
* implemented SCP database functionality (.scp files). (sounds familiar? :P )
* new DefScript command: "loadscp,name filename"
* added .def file: append.def. (wrapper to concat strings)
** -> note that the scp db has no real use right now, just some program internal stuff which will come tomorrow. soon i'll have a go at DefScript return values, useable e.g. to get data from the dbs.
2007-03-04 00:18:58 +00:00
False.Genesis
605fbd2df5 * added the remaining base classes Object, Corpse, DynamicObject & WorldObject; added updating those classes
* there is still a problem/exception with UPDATETYPE_OUT_OF_RANGE_OBJECTS, need to fix this later.
* 100% working objects system, now need to add functions to the objects. (made a start with Player/Unit::GetGender())
2007-02-25 22:04:15 +00:00
False.Genesis
d208bb3ec1 * 90% working UPDATE_OBJECT stuff, just bags are missing (need to make the class for bags).
* need to remove lots of debug output later, after bags are done.
* fixed ObjMgr. better store objects in only 1 list instead of storing them in 1 list per type.
* eased config: if you modify the conf files during runtime, just type "config" in the console and the changes will be applied.
2007-02-25 19:25:15 +00:00
False.Genesis
386efe1378 * included SDL src as dep, but disabled build for now (now you do no longer need to install the precompiled SDL libs)
* some corrections to project files
* object classes improvements
* worked a bit on UPDATE_OBJECT stuff
* minor stuff i dont remember
* plz test VC2005 compatibility
2007-02-19 02:12:37 +00:00
False.Genesis
280642c136 disabled some stupid warnings for VC80 2007-02-09 10:53:51 +00:00
False.Genesis
f7415df6e3 * object classes update
* first touch with update packets!
* added some code coloring
2007-02-02 23:08:28 +00:00
False.Genesis
aa703e896f temp. commit, more will come soon. crashes not yet fixed :/ 2007-02-02 01:28:28 +00:00
False.Genesis
9d0dd30a0c * fixed channels & linked them with DefScript
* functions: joinchannel, leavechannel
* added script: chan.def (say on channels)
* fixed DefScript loaddef & reloaddef
* misc stuff
2007-01-21 22:02:16 +00:00
False.Genesis
3b5f986d09 fixed compile error; added math functions to DefScript; removed old, commented out code 2007-01-17 14:46:44 +00:00
Mini
a2f110c440 Added a semi-advanced chat ai, rewritten into c++ from old php msn messenger bot :P
Additionally i added sqlite for database to the chat ai.
TODO: Rewrite the ChatAI class
2007-01-14 00:06:21 +00:00
False.Genesis
fa4385c74f prerelease version + implemented logfile support 2007-01-12 14:03:08 +00:00
False.Genesis
0962bec886 + proper shutdown
+ better thread pausing
+ misc stuff
2007-01-06 15:29:00 +00:00
False.Genesis
02a88bc273 got strange M2 results 2007-01-06 00:29:18 +00:00
False.Genesis
d744135e02 etc 2007-01-05 22:00:53 +00:00
False.Genesis
fe91c8ebd6 2007-01-05 21:35:23 +00:00
False.Genesis
dd84984526 2007-01-05 19:57:22 +00:00
False.Genesis
58872f1f39 initial release.
still a lot of stuff to fix before everything works as it should.
compilation works, linking produces errors.
most code cleanups done.
2007-01-05 18:30:22 +00:00