7 Commits

Author SHA1 Message Date
False.Genesis
aa703e896f temp. commit, more will come soon. crashes not yet fixed :/ 2007-02-02 01:28:28 +00:00
False.Genesis
357ca778aa * forgot to use "log" instead of "out" in scripts (-> logfile)
* forgot to add conf option: "NOTIFYPING"
* forgot to describe in prev. rev.: added new DefScript load definition: "#onload" & "#/onload". execute parts of scripts when they get loaded (to initialize stuff, for example)
2007-01-29 15:21:47 +00:00
False.Genesis
b15aff0b5d *New DefScript API functions: loadconf, applyconf, applypermissions; log, logdebug, logdetail (according to debug level set in conf).
-> moved conf loading from core to scripts.
*New DefScript call: _leaveworld.def
*Fixed crash when calling _leaveworld on ~WorldSession()
* some updates to internal variable name handling
* added new macro: @n : newline (\n)
* cleanups
* added a bunch of new scripts + examples
2007-01-29 15:09:11 +00:00
False.Genesis
9d0dd30a0c * fixed channels & linked them with DefScript
* functions: joinchannel, leavechannel
* added script: chan.def (say on channels)
* fixed DefScript loaddef & reloaddef
* misc stuff
2007-01-21 22:02:16 +00:00
False.Genesis
3b5f986d09 fixed compile error; added math functions to DefScript; removed old, commented out code 2007-01-17 14:46:44 +00:00
False.Genesis
e69375d76e Fixed: permissions system for players & script commands.
Fixed: ingame commands ("-say hi") are useable again. 
/!\ Added now conf option: "allowgamecmd" 
+ fixed debugger working directory
2007-01-11 18:11:54 +00:00
False.Genesis
889238cfb7 + added default config files + SDL.dll
+ added some DefScripts 
+ fixed the DefScript system. TODO: permissions & stuff will come in next rev. :)
2007-01-10 22:24:19 +00:00