7 Commits

Author SHA1 Message Date
False.Genesis
c2938bf222 * implemented emotes support & display
-> requires emote.scp extracted from client
* updated: show incoming opcodes _before_ parsing them
* updated DefScript: "emote" command will now also accept emote names (defined in emote.scp, field "name=...")
* updated: replace %1$s in emote texts extracted from (non-english) dbc files with %s, this simplifies emote text displaying.
* misc stuff
2007-05-14 13:49:37 +00:00
False.Genesis
4282d4d1bf * implemented CONNECTING (only!) to 2.0.12 servers. (still gives errors)
* removed some hardcoded stuff (already present in included db)
* no opcode changes so far, this has to be done next!
2007-04-22 00:55:27 +00:00
False.Genesis
96610d36c6 * use databases instead of hardcoded values for language,map,zone,race,class names 2007-03-24 12:17:02 +00:00
False.Genesis
0aaf7b45d6 * implemented usage of if/loop statements in #onload blocks
* check for if/loop/endif/endloop match in scripts
* check for brackets match (same amount of opening/closing brackets) at line load. skip corrupt lines
* some code cleanups
2007-03-23 21:00:20 +00:00
False.Genesis
48d8a12a71 * added 2 new DefScript funcs: "GetEntry <guid>" & "GetitemProtoValue,<entry> <property>"
* misc updates to the scp storage
* got angry at the "loaded item prototype...[...]" messages, disabled them for release mode.
2007-03-14 19:29:44 +00:00
False.Genesis
2f459f9d0f * updated some DefScript stuff
* added some DefScript return values for SCP databases
2007-03-11 15:13:04 +00:00
False.Genesis
06942daea6 * fixed a little bug(?) in the variable importer
* implemented SCP database functionality (.scp files). (sounds familiar? :P )
* new DefScript command: "loadscp,name filename"
* added .def file: append.def. (wrapper to concat strings)
** -> note that the scp db has no real use right now, just some program internal stuff which will come tomorrow. soon i'll have a go at DefScript return values, useable e.g. to get data from the dbs.
2007-03-04 00:18:58 +00:00