15 Commits

Author SHA1 Message Date
False.Genesis
3100f68a30 last changes before 2.1.3:
* added script to support /me-like emotes (scriptname is "me")
* changed the permission system: now a script cant be used as game command f no permission is explicitly set
* implemented threadsafe CLI queue to solve crashes with short-intervalled events that ran on 2 threads
* fixed name return at "getitemprotovalue" script
* iplemented DrawObject class and a Mgr for those objects; they will ease object drawing once implemented. the Mgr works under control of the GUI thread and is threadsafe.
* implemented auto-loading of SCP files if a name-tag is present somewhere in the file ("#dbname=...") and no explicit db name was passed to "loadscp" script.
* changed internal ObjMgr storage to std::map (instead of list) for faster access
* fixed call of "_enterworld" script
* fixed handling of MyCharacter(), which could cause crashes after newly changes
* fixed GetFileList() func in tools.cpp (this fixes also related "lgetfiles" script func). now it will only parse files, not directories. might still need some fixing for linux.
2007-08-01 19:09:17 +00:00
False.Genesis
4282d4d1bf * implemented CONNECTING (only!) to 2.0.12 servers. (still gives errors)
* removed some hardcoded stuff (already present in included db)
* no opcode changes so far, this has to be done next!
2007-04-22 00:55:27 +00:00
False.Genesis
1ea085ae7b * added SMSG_SPELL_REMOVED opcode handler & related functions.
* spell ids are uint32, not uint16!
2007-03-24 00:21:42 +00:00
Mini
739ee2eae2 * Changed SetSpells() to AddSpell(spellid, spellslot)
* Added handling of SMSG_LEARNED_SPELL opcode
2007-03-23 22:34:19 +00:00
False.Genesis
242e9cafcd * corrected MyCharacter & related
* implemented basic spellcasting, more to come.
* new conf option: "disablespellcheck"
* reactivated DefScript command "castspell"
* added selfheal.def for GMs
* misc stuff
2007-03-05 15:05:22 +00:00
Mini
17e6692007 Started with MyCharacter class, added handling of spells opcode, more to come. 2007-03-04 12:33:16 +00:00
False.Genesis
d208bb3ec1 * 90% working UPDATE_OBJECT stuff, just bags are missing (need to make the class for bags).
* need to remove lots of debug output later, after bags are done.
* fixed ObjMgr. better store objects in only 1 list instead of storing them in 1 list per type.
* eased config: if you modify the conf files during runtime, just type "config" in the console and the changes will be applied.
2007-02-25 19:25:15 +00:00
False.Genesis
386efe1378 * included SDL src as dep, but disabled build for now (now you do no longer need to install the precompiled SDL libs)
* some corrections to project files
* object classes improvements
* worked a bit on UPDATE_OBJECT stuff
* minor stuff i dont remember
* plz test VC2005 compatibility
2007-02-19 02:12:37 +00:00
False.Genesis
d6b6960c29 * Added support for item prototypes
* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff
2007-02-03 23:24:02 +00:00
Mini
826019f889 Added a Player and PlayerSettings class.
Added castspell to defscript.
2007-01-29 20:47:35 +00:00
False.Genesis
fa4385c74f prerelease version + implemented logfile support 2007-01-12 14:03:08 +00:00
False.Genesis
0b1ae6f9ca partially fixed: handle disconnected from world server; added a new config option: reconnect=1/0 2007-01-10 01:16:49 +00:00
False.Genesis
d744135e02 etc 2007-01-05 22:00:53 +00:00
False.Genesis
eb72e4a7a5 forgot to remove old includes 2007-01-05 18:32:22 +00:00
False.Genesis
58872f1f39 initial release.
still a lot of stuff to fix before everything works as it should.
compilation works, linking produces errors.
most code cleanups done.
2007-01-05 18:30:22 +00:00