* first time to display something on GUI.
* corrected (again) major typo, thx bLuma!
* added some sample data to display.
* moved log.cpp/h to shared.
* cant update vc80 files right now, sorry.
?{equal,{hello world} {hello world}} returning false.
* enabled map tile duming also for release mode
* small fix with SCP reading in case this should ever be ported to mac osx.
* fixed a few bugs in RealmSession (ticket #14, thx bLuma)
* fixed a mistake in DefScript.cpp added in prev commit.
* added wrapper class for MD5 hashes
* added script to support /me-like emotes (scriptname is "me")
* changed the permission system: now a script cant be used as game command f no permission is explicitly set
* implemented threadsafe CLI queue to solve crashes with short-intervalled events that ran on 2 threads
* fixed name return at "getitemprotovalue" script
* iplemented DrawObject class and a Mgr for those objects; they will ease object drawing once implemented. the Mgr works under control of the GUI thread and is threadsafe.
* implemented auto-loading of SCP files if a name-tag is present somewhere in the file ("#dbname=...") and no explicit db name was passed to "loadscp" script.
* changed internal ObjMgr storage to std::map (instead of list) for faster access
* fixed call of "_enterworld" script
* fixed handling of MyCharacter(), which could cause crashes after newly changes
* fixed GetFileList() func in tools.cpp (this fixes also related "lgetfiles" script func). now it will only parse files, not directories. might still need some fixing for linux.
* stuffextract does now extract all files referenced in ADTs.
* some adt loading fixes to be able to load expansion maps at least partially.
* fixed typos
* added now required 'winmm.lib' to shared.vcproj
* fixed memory leak with multiply created objects, where already existing objects didnt get deleted.
* forgot to autodelete RealmSession on socket fail
-> reconnecting does work now, finally.
* updated conf setting: reconnect=0: dont reconnect; reconnect=X: reconnect after X msecs.
* misc code cleanups, crash fixes, and overall improved stability.
* splitted RealmSocket into a RealmSession and the original RealmSocket code. better read-/useabilty because now its handled as WorldSession and related.
* few script changes; added new func "ScriptExists".
* started an extractor tool; using StormLib (thx to Ladislaw Zezula!). for now convert some dbc files to scp. more stuff will follow.
* some changes to the realm/world connect code; still needs a rewrite.
* support conf parameters for GUI (check conf/gui.conf/gui.conf[.default] )
* fixed exception at DefScript:substr when called with empty string
* added 3 new functions: uppercase, lowercase, random[,<min>] <max>.
* added some better debug output when an incorrect script is loaded
* implemented SCP database functionality (.scp files). (sounds familiar? :P )
* new DefScript command: "loadscp,name filename"
* added .def file: append.def. (wrapper to concat strings)
** -> note that the scp db has no real use right now, just some program internal stuff which will come tomorrow. soon i'll have a go at DefScript return values, useable e.g. to get data from the dbs.
* there is still a problem/exception with UPDATETYPE_OUT_OF_RANGE_OBJECTS, need to fix this later.
* 100% working objects system, now need to add functions to the objects. (made a start with Player/Unit::GetGender())
* need to remove lots of debug output later, after bags are done.
* fixed ObjMgr. better store objects in only 1 list instead of storing them in 1 list per type.
* eased config: if you modify the conf files during runtime, just type "config" in the console and the changes will be applied.
* some corrections to project files
* object classes improvements
* worked a bit on UPDATE_OBJECT stuff
* minor stuff i dont remember
* plz test VC2005 compatibility