mojo_client/bin/scripts/__core_funstuff.def
2008-03-24 16:43:51 +00:00

126 lines
2.8 KiB
Modula-2

//-------------------------------------------------
#script=slap
#permission=255
//-------------------------------------------------
// purpose: let a player fly. (at least works on MaNGOS)
// args: @def: player name
// returns: guid of the targeted player, else false. empty string if we are not in the world.
// we can use this script only if we are in the world
if ?{not ${@inworld}}
logerror Can't slap anything if i am not in the world!
return
endif
// normalize player name. first char uppercased, rest lowercased.
set,name ?{normalize_name ${@def}}
// target the player. if targeting was successful, cast spell "Knockback 500".
set,t ?{target ${name}}
if ${t}
logdebug slapping player '${name}'
castspell 11027
target
else
logerror Can't target player '${name}'
endif
unset name
return ${t}
//------------------------------------------------
#script=toleet
//------------------------------------------------
// purpose: convert any text into leetspeak [1337sp34k]
// args: @def: the text to convert
// returns: leetspeak^^
#onload
// this can be used by other scripts to check if we have loaded this script
set,#HAVE_LEET true
#endonload
// empty the string where the leet will be stored
set,str
// total length of the string to convert
set,l ?{strlen ${@def}}
// position counter
set,x 0
loop
// check if we have reached the end of the string
if ?{bigger,${x} ${l}}
exitloop
endif
// c stores current char (@def at position x); c2 is the same char but always lowercased
set,c ?{substr,1,${x} ${@def}}
set,c2 ?{lowercase ${c}}
// conversion functions:
// note that "+" is a variable name here!
// it will store the "new" char if c/c2 could be converted
if ?{equal,${c2} a}
set,+ 4
endif
if ?{equal,${c2} e}
set,+ 3
endif
if ?{equal,${c2} i}
set,+ !
endif
if ?{equal,${c2} l}
set,+ 1
endif
if ?{equal,${c2} t}
set,+ 7
endif
if ?{equal,${c2} s}
set,+ 5
endif
if ?{equal,${c2} o}
set,+ 0
endif
if ?{equal,${c2} f}
set,+ ph
endif
if ?{equal,${c2} h}
set,+ #
endif
if ?{equal,${c} Z}
set,+ 7
endif
if ?{equal,${c} R}
set,+ 2
endif
if ?{equal,${c} B}
set,+ <3
endif
// if var "+" is still empty, default it to our current char
default,+ ${c}
// and append it to the final output
append,str ${+}
// finally delete it again
unset +
// and increase the counter by 1
add,x 1
endloop
unset l
unset x
unset c
unset c2
return ${str}