Shlainn 57e8d3e844 * Rewritten M2 Animation loading code. Much nicer now.
Also: Lumirions updates for renderflags vertexcolor and materials to m2 loader and disabled model lighting in viewer since its set in the loader now
(cherry picked from commit a5d909a8a5cf003615500169095700c2f525050b)
2012-02-16 17:23:44 +01:00
2011-11-08 15:31:39 +01:00
2008-03-24 16:43:51 +00:00
2008-03-24 16:43:51 +00:00
2011-11-01 22:15:55 +01:00

Installation Instructions

PseuWoW installation uses CMake. Please create a new directory for the build and create Build Files appropriate for your system using cmake or cmake-gui. If you prefer to use the command line, this is an example of the process, starting in the PseuWoW root directory:

mkdir build
cd build
cmake ..
make
make install

To build stuffextract, as well as the model viewer, define BUILD_TOOLS in cmake by appending -DBUILD_TOOLS=1 to the command line. To build a Debug version of PseuWoW, define DEBUG in cmake by appending -DDEBUG=1 to the command line

After installation edit the config files in bin/conf and rename them to PseuWoW.conf, gui.conf, ScriptConfig.conf and users.conf. If UseMPQ in PseuWoW.conf is set, create a link/copy to your "TheGame" Data folder in bin. Otherwise use stuffextract with the appropriate parameters to extract data from "TheGame" archives and copy it to bin/data

To run PseuWoW please execute

./pseuwow

The model viewer is strictly a debugging tool. It is not user friendly. The viewer expects to find MPQ files in ./Data and uses only textures from MPQ files. Models have to be extracted to be viewed. The viewer cannot browse MPQ files.

Description
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