mojo_client/src/Client/World/UpdateData.h
shlainn 3c236757ce * updated Code::Blocks project file
* fixed some gcc warnings (mainly newlines at EOF)
2008-04-06 13:29:24 +00:00

94 lines
2.7 KiB
C

#ifndef _UPDATEDATA_H
#define _UPDATEDATA_H
enum OBJECT_UPDATE_TYPE
{
UPDATETYPE_VALUES = 0,
UPDATETYPE_MOVEMENT = 1,
UPDATETYPE_CREATE_OBJECT = 2,
UPDATETYPE_CREATE_OBJECT2 = 3,
UPDATETYPE_OUT_OF_RANGE_OBJECTS = 4,
UPDATETYPE_NEAR_OBJECTS = 5
};
enum OBJECT_UPDATE_FLAGS
{
UPDATEFLAG_NONE = 0x00,
UPDATEFLAG_SELF = 0x01,
UPDATEFLAG_TRANSPORT = 0x02,
UPDATEFLAG_FULLGUID = 0x04,
UPDATEFLAG_LOWGUID = 0x08,
UPDATEFLAG_HIGHGUID = 0x10,
UPDATEFLAG_LIVING = 0x20,
UPDATEFLAG_HASPOSITION = 0x40
};
enum MovementFlags
{
MOVEMENTFLAG_NONE = 0x00000000,
MOVEMENTFLAG_FORWARD = 0x00000001,
MOVEMENTFLAG_BACKWARD = 0x00000002,
MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
MOVEMENTFLAG_LEFT = 0x00000010,
MOVEMENTFLAG_RIGHT = 0x00000020,
MOVEMENTFLAG_PITCH_UP = 0x00000040,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
MOVEMENTFLAG_WALK = 0x00000100,
MOVEMENTFLAG_ONTRANSPORT = 0x00000200,
MOVEMENTFLAG_UNK1 = 0x00000400,
MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
MOVEMENTFLAG_JUMPING = 0x00001000,
MOVEMENTFLAG_UNK4 = 0x00002000,
MOVEMENTFLAG_FALLING = 0x00004000,
// 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
MOVEMENTFLAG_FLY_UP = 0x00400000,
MOVEMENTFLAG_CAN_FLY = 0x00800000,
MOVEMENTFLAG_FLYING = 0x01000000,
MOVEMENTFLAG_UNK5 = 0x02000000,
MOVEMENTFLAG_SPLINE = 0x04000000, // probably wrong name
MOVEMENTFLAG_SPLINE2 = 0x08000000,
MOVEMENTFLAG_WATERWALKING = 0x10000000,
MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive)
MOVEMENTFLAG_UNK3 = 0x40000000
};
struct MovementInfo
{
// common
uint32 flags;
uint8 unk1;
uint32 time;
float x, y, z, o;
// transport
uint64 t_guid;
float t_x, t_y, t_z, t_o;
uint32 t_time;
// swimming and unk
float s_angle;
// last fall time
uint32 fallTime;
// jumping
float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
// spline
float u_unk1;
MovementInfo()
{
flags = time = t_time = fallTime = 0;
unk1 = 0;
x = y = z = o = t_x = t_y = t_z = t_o = s_angle = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
t_guid = 0;
}
void SetMovementFlags(uint32 _flags)
{
flags = _flags;
}
};
bool IsFloatField(uint8, uint32);
#endif