228 lines
7.9 KiB
C++
228 lines
7.9 KiB
C++
#include "common.h"
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#include "PseuGUI.h"
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#include "DrawObject.h"
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#include "PseuWoW.h"
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#include "World/Object.h"
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#include "World/Player.h"
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#include "World/GameObject.h"
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#include "World/WorldSession.h"
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#include "MemoryInterface.h"
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#include "MemoryDataHolder.h"
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using namespace irr;
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DrawObject::DrawObject(irr::IrrlichtDevice *device, Object *obj, PseuInstance *ins)
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{
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_initialized = false;
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Unlink();
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_device = device;
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_smgr = device->getSceneManager();
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_guienv = device->getGUIEnvironment();
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_obj = obj;
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_instance = ins;
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DEBUG( logdebug("create DrawObject() this=%X obj=%X name='%s' smgr=%X",this,_obj,_obj->GetName().c_str(),_smgr) );
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}
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DrawObject::~DrawObject()
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{
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DEBUG( logdebug("~DrawObject() this=0x%X obj=0x%X smgr=%X",this,_obj,_smgr) );
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if(node)
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{
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text->remove();
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node->remove();
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}
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}
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void DrawObject::Unlink(void)
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{
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node = NULL;
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text = NULL;
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}
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void DrawObject::_Init(void)
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{
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if(_obj->IsPlayer())
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{
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Player *p = (Player*)_obj;
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DEBUG(logdebug("Player: race=%u gender=%u face=%u skin=%u traits=%u hair=%u haircol=%u",
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p->GetRace(),p->GetGender(),p->GetFaceId(),p->GetSkinId(),p->GetFaceTraitsId(),p->GetHairStyleId(),p->GetHairColorId()));
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}
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if(!node && _obj->IsWorldObject()) // only world objects have coords and can be drawn
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{
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std::string modelfilename, texturename = "";
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uint32 opacity = 255;
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if (_obj->IsUnit())
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{
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uint32 displayid = _obj->GetUInt32Value(UNIT_FIELD_DISPLAYID);
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SCPDatabase *cdi = _instance->dbmgr.GetDB("creaturedisplayinfo");
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SCPDatabase *cmd = _instance->dbmgr.GetDB("creaturemodeldata");
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if(cdi == NULL || cmd == NULL)
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{
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logerror("DrawObject: Could not open SCP Database");
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return;
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}
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uint32 modelid = cdi && displayid ? cdi->GetUint32(displayid,"model") : 0;
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logdebug("modelid = %u, displayid = %u",modelid,displayid);
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// modelfilename = std::string("data/model/") + (cmd ? cmd->GetString(modelid,"file") : "");
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char buf[1000];
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MemoryDataHolder::MakeModelFilename(buf,(cmd ? cmd->GetString(modelid,"mpqfilename") : ""));
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modelfilename = buf;
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logdebug("Unit %s",cmd->GetString(modelid,"mpqfilename"));
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// if (cdi && strcmp(cdi->GetString(displayid,"name1"), "") != 0)
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// texturename = std::string("data/texture/") + cdi->GetString(displayid,"name1");
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opacity = cdi && displayid ? cdi->GetUint32(displayid,"opacity") : 255;
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}
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else if (_obj->IsCorpse())
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{
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uint8 race = (_obj->GetUInt32Value(CORPSE_FIELD_BYTES_1) >> 8)&0xFF;
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uint8 gender = (_obj->GetUInt32Value(CORPSE_FIELD_BYTES_1) >> 16)&0xFF;
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std::string racename = "", gendername = "";
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SCPDatabase *scprace = _instance->dbmgr.GetDB("race");
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SCPDatabase *scpgender = _instance->dbmgr.GetDB("gender");
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if (scprace)
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racename = scprace->GetString(race, "name_general");
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if (scpgender)
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gendername = scpgender->GetString(gender, "name");
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modelfilename = std::string("World\\Generic\\PassiveDoodads\\DeathSkeletons\\") + racename + gendername + "DeathSkeleton.m2";
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char buf[1000];
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MemoryDataHolder::MakeModelFilename(buf,modelfilename);
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modelfilename = buf;
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logdebug("Corpse %s",buf);
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}
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else if (_obj->IsGameObject())
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{
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GameobjectTemplate* gotempl = _instance->GetWSession()->objmgr.GetGOTemplate(_obj->GetEntry());
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while (!gotempl)
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{
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ZThread::Thread::sleep(10);
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gotempl = _instance->GetWSession()->objmgr.GetGOTemplate(_obj->GetEntry());
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}
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if (gotempl)
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{
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// GAMEOBJECT_TYPE_TRAP
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if (gotempl->type == 6) // damage source on fires, skip for now
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{
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_initialized = true;
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return;
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}
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uint32 displayid = gotempl->displayId;
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SCPDatabase *gdi = _instance->dbmgr.GetDB("gameobjectdisplayinfo");
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if (gdi && displayid)
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{
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char buf[1000];
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MemoryDataHolder::MakeModelFilename(buf,gdi->GetString(displayid,"mpqfilename"));
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modelfilename = buf;
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logdebug("Gameobject %s",buf);
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if (strcmp(gdi->GetString(displayid,"texture"), "") != 0)
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{
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char buf[1000];
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MemoryDataHolder::MakeTextureFilename(buf,gdi->GetString(displayid,"texture"));
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texturename = buf;
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}
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}
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DEBUG(logdebug("GAMEOBJECT: %u - %u", _obj->GetEntry(), displayid));
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} else {
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DEBUG(logdebug("GAMEOBJECT UNKNOWN: %u", _obj->GetEntry()));
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}
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}
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io::IReadFile* modelfile = io::IrrCreateIReadFileBasic(_device, modelfilename.c_str());
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if (!modelfile)
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{
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logerror("DrawObject: model file not found: %s", modelfilename.c_str());
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}
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scene::IAnimatedMesh *mesh = _smgr->getMesh(modelfile);
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if(mesh)
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{
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node = _smgr->addAnimatedMeshSceneNode(mesh);
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scene::IAnimatedMeshSceneNode* aninode = (scene::IAnimatedMeshSceneNode*)node;
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aninode->setAnimationSpeed(1000);
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aninode->setM2Animation(0);
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//video::ITexture *tex = _device->getVideoDriver()->getTexture("data/misc/square.jpg");
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//node->setMaterialTexture(0, tex);
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}
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else
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{
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node = _smgr->addCubeSceneNode(1);
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}
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if (!texturename.empty())
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{
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logdebug("%s",texturename.c_str());
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io::IReadFile* texturefile = io::IrrCreateIReadFileBasic(_device, texturename.c_str());
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if (!texturefile)
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{
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logerror("DrawObject: texture file not found: %s", texturename.c_str());
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}
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node->setMaterialTexture(0, _device->getVideoDriver()->getTexture(texturefile));
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}
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//node->getMaterial(0).DiffuseColor.setAlpha(opacity);
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node->setName("OBJECT");
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if (node->getMaterialCount())
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{
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node->getMaterial(0).setFlag(video::EMF_LIGHTING, true);
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node->getMaterial(0).setFlag(video::EMF_FOG_ENABLE, true);
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}
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text=_smgr->addTextSceneNode(_guienv->getBuiltInFont(), L"TestText" , irr::video::SColor(255,255,255,255),node, irr::core::vector3df(0,5,0));
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if(_obj->IsPlayer())
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{
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text->setTextColor(irr::video::SColor(255,255,0,0));
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}
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else if(_obj->IsCreature())
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{
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text->setTextColor(irr::video::SColor(255,0,0,255));
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}
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}
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logdebug("initialize DrawObject 0x%X obj: 0x%X "I64FMT,this,_obj,_obj->GetGUID());
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_initialized = true;
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}
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void DrawObject::Draw(void)
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{
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if(!_initialized)
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_Init();
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//printf("DRAW() for pObj 0x%X name '%s' guid "I64FMT"\n", _obj, _obj->GetName().c_str(), _obj->GetGUID());
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if(node)
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{
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WorldPosition pos = ((WorldObject*)_obj)->GetPosition();
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node->setPosition(WPToIrr(pos));
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rotation.Y = O_TO_IRR(pos.o);
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float s = _obj->GetFloatValue(OBJECT_FIELD_SCALE_X);
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if(s <= 0)
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s = 1;
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node->setScale(irr::core::vector3df(s,s,s));
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node->setRotation(rotation);
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//node->setRotation(irr::core::vector3df(0,RAD_TO_DEG(((WorldObject*)_obj)->GetO()),0));
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irr::core::stringw tmp = L"";
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if(_obj->GetName().empty() && !_obj->IsCorpse())
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{
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tmp += L"unk<";
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tmp += _obj->GetTypeId();
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tmp += L">";
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}
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else
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{
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tmp += _obj->GetName().c_str();
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}
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text->setText(tmp.c_str());
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}
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}
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