Actually, sounds don't work yet.
StormLib was moved to src/dep because it is now used by the main client, too.
MPQ-related helper files moved to shared.
* return flags when returning files with MemoryDataHolder. this is a preparation for better threading and less crashes with it.
* enable stuffextract build in vc90 solution
* implement speed change opcodes
* fixed texturing of remaining gameobjects (requires reextracting of scp, models and textures)
* new defscript command "getobjectpos,guid <x/y/z/o>" (if guid is empty - use my guid)
** note: press POS1 key to toggle movement/freefly mode
* fixed character movement without initial turn (before it went into a random direction if not turned - now its fine)
* fixed: really (un-)load maps when moving a longer distance
* improved graphical debugging: show all SceneNode bounding boxes & bones (if there are any) - press backspace to toggle debugging
* ISceneNodes can now be accessed via their owner's guids [use DrawObjMgr::Get(guid) and DrawObject::GetSceneNode()]
* added one more ByteBuffer output variant (combined hex/text), thx nitrogrlie!
* replaced "LoadSCP" func with "LoadDB <dbname>" (different syntax!); removed all other scp db related funcs except "getscpvalue"
* the GUI can now show texts stored in databases
* added displaying status to SceneLogin
* misc fixes/cleanups
* commented out a line in the M2 loader, it was causing a crash (?!)
* added NormalizeFilename() in tools.cpp, please use this when formatting filenames for linux
* TODO: remove doodads that are too far away or if the map is changed. currently its using A LOT of graphics power
* corrected object placement
* corrected grid formulas
* update MyCharacter position when beeing teleported
* tested in dun morogh, stormwind, thrallmar and arathi basin, object placement on the map is just fine now ;)
* cleanups not yet done, old unused funcs are still there
* added script to support /me-like emotes (scriptname is "me")
* changed the permission system: now a script cant be used as game command f no permission is explicitly set
* implemented threadsafe CLI queue to solve crashes with short-intervalled events that ran on 2 threads
* fixed name return at "getitemprotovalue" script
* iplemented DrawObject class and a Mgr for those objects; they will ease object drawing once implemented. the Mgr works under control of the GUI thread and is threadsafe.
* implemented auto-loading of SCP files if a name-tag is present somewhere in the file ("#dbname=...") and no explicit db name was passed to "loadscp" script.
* changed internal ObjMgr storage to std::map (instead of list) for faster access
* fixed call of "_enterworld" script
* fixed handling of MyCharacter(), which could cause crashes after newly changes
* fixed GetFileList() func in tools.cpp (this fixes also related "lgetfiles" script func). now it will only parse files, not directories. might still need some fixing for linux.