mojo_client/src/Client/World/CacheHandler.h
2011-11-29 12:36:59 +01:00

32 lines
815 B
C++

#ifndef _CACHEHANDLER_H
#define _CACHEHANDLER_H
typedef std::map<uint64,std::string> PlayerNameMap;
class PlayerNameCache
{
public:
~PlayerNameCache();
std::string GetName(uint64);
bool IsKnown(uint64);
uint64 GetGuid(std::string);
void Add(uint64 guid, std::string name);
bool SaveToFile(void);
bool ReadFromFile(void);
uint32 GetSize(void);
private:
PlayerNameMap _cache;
};
void ItemProtoCache_InsertDataToSession(WorldSession *session);
void ItemProtoCache_WriteDataToCache(WorldSession *session);
void CreatureTemplateCache_InsertDataToSession(WorldSession *session);
void CreatureTemplateCache_WriteDataToCache(WorldSession *session);
void GOTemplateCache_InsertDataToSession(WorldSession *session);
void GOTemplateCache_WriteDataToCache(WorldSession *session);
#endif