32 lines
815 B
C++
32 lines
815 B
C++
#ifndef _CACHEHANDLER_H
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#define _CACHEHANDLER_H
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typedef std::map<uint64,std::string> PlayerNameMap;
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class PlayerNameCache
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{
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public:
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~PlayerNameCache();
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std::string GetName(uint64);
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bool IsKnown(uint64);
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uint64 GetGuid(std::string);
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void Add(uint64 guid, std::string name);
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bool SaveToFile(void);
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bool ReadFromFile(void);
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uint32 GetSize(void);
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private:
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PlayerNameMap _cache;
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};
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void ItemProtoCache_InsertDataToSession(WorldSession *session);
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void ItemProtoCache_WriteDataToCache(WorldSession *session);
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void CreatureTemplateCache_InsertDataToSession(WorldSession *session);
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void CreatureTemplateCache_WriteDataToCache(WorldSession *session);
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void GOTemplateCache_InsertDataToSession(WorldSession *session);
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void GOTemplateCache_WriteDataToCache(WorldSession *session);
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#endif
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