mojo_client/src/Client/World/WorldSession.h

112 lines
3.8 KiB
C++

#ifndef _WORLDSESSION_H
#define _WORLDSESSION_H
#include "common.h"
#include "PseuWoW.h"
#include "Network/SocketHandler.h"
#include "Player.h"
#include "Auth/AuthCrypt.h"
#include "SharedDefines.h"
#include "ObjMgr.h"
#include "CacheHandler.h"
class WorldSocket;
class WorldPacket;
class Channel;
struct OpcodeHandler
{
uint16 opcode;
void (WorldSession::*handler)(WorldPacket& recvPacket);
};
class WorldSession
{
public:
WorldSession(PseuInstance *i);
~WorldSession();
void Init(void);
PseuInstance *GetInstance(void) { return _instance; }
SCPDatabaseMgr& GetDBMgr(void) { return GetInstance()->dbmgr; }
OpcodeHandler *_GetOpcodeHandlerTable(void) const;
void SetSocket(WorldSocket *sock);
void AddToPktQueue(WorldPacket *pkt);
void Connect(std::string addr,uint16 port);
void Update(void);
void Start(void);
bool IsValid(void) { return _valid; }
bool DeleteMe(void);
void SendWorldPacket(WorldPacket&);
void SetTarget(uint64 guid);
uint64 GetTarget(void) { return _targetGUID; }
void SetFollowTarget(uint64 guid);
uint64 GetFollowTarget(void) { return _followGUID; }
uint64 GetGuid(void) { return _myGUID; }
Channel *GetChannels(void) { return _channels; }
MyCharacter *GetMyChar(void) { ASSERT(_myGUID > 0); return (MyCharacter*)objmgr.GetObj(_myGUID); }
// CMSGConstructor
void SendChatMessage(uint32 type, uint32 lang, std::string msg, std::string to);
void SendQueryPlayerName(uint64 guid);
void SendPing(uint32);
void SendEmote(uint32);
void SendQueryItem(uint32, uint64);
void SendSetSelection(uint64);
void SendCastSpell(uint32 spellid, bool nocheck=false);
PlayerNameCache plrNameCache;
ObjMgr objmgr;
private:
// Helpers
void _OnEnterWorld(void); // = login
void _OnLeaveWorld(void); // = logout
void _DoTimedActions(void);
// Opcode Handlers
void _HandleAuthChallengeOpcode(WorldPacket& recvPacket);
void _HandleAuthResponseOpcode(WorldPacket& recvPacket);
void _HandleCharEnumOpcode(WorldPacket& recvPacket);
void _HandleSetProficiencyOpcode(WorldPacket& recvPacket);
void _HandleAccountDataMD5Opcode(WorldPacket& recvPacket);
void _HandleMessageChatOpcode(WorldPacket& recvPacket);
void _HandleNameQueryResponseOpcode(WorldPacket& recvPacket);
void _HandleMovementOpcode(WorldPacket& recvPacket);
void _HandlePongOpcode(WorldPacket& recvPacket);
void _HandleTradeStatusOpcode(WorldPacket& recvPacket);
void _HandleGroupInviteOpcode(WorldPacket& recvPacket);
void _HandleTelePortAckOpcode(WorldPacket& recvPacket);
void _HandleChannelNotifyOpcode(WorldPacket& recvPacket);
void _HandleCastResultOpcode(WorldPacket& recvPacket);
void _HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket);
void _HandleUpdateObjectOpcode(WorldPacket& recvPacket);
void _HandleItemQuerySingleResponseOpcode(WorldPacket& recvPacket);
void _HandleDestroyObjectOpcode(WorldPacket& recvPacket);
void _HandleInitialSpellsOpcode(WorldPacket& recvPacket);
void _HandleLearnedSpellOpcode(WorldPacket& recvPacket);
void _HandleRemovedSpellOpcode(WorldPacket& recvPacket);
void _MovementUpdate(uint8 objtypeid, uint64 guid, WorldPacket& recvPacket); // Helper for _HandleUpdateObjectOpcode
void _ValuesUpdate(uint64 uguid, WorldPacket& recvPacket); // ...
void _QueryObjectInfo(uint64 guid);
PseuInstance *_instance;
WorldSocket *_socket;
ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> pktQueue;
bool _valid,_authed,_logged,_deleteme; // world status
SocketHandler _sh; // handles the WorldSocket
Channel *_channels;
uint64 _targetGUID,_followGUID,_myGUID;
};
#endif