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| Packages that use algoanim.primitives | |
|---|---|
| algoanim.animalscript | This package contains the generator back-end for AnimalScript. |
| algoanim.annotations | |
| algoanim.examples | |
| algoanim.executors | |
| algoanim.primitives | |
| algoanim.primitives.generators | |
| algoanim.primitives.updater | |
| algoanim.primitives.vhdl | |
| algoanim.util | Using the classes in the animalscriptapi.util package |
| Classes in algoanim.primitives used by algoanim.animalscript | |
|---|---|
| AdvancedTextGeneratorInterface
|
|
| Arc
Represents an arc defined by a center, a radius and an angle. |
|
| ArrayBasedQueue
Represents a queue which has an usual FIFO-functionality and will be visualized as an array. The stored objects are of the generic data type T, so it is generally possible to use ArrayBasedQueue with any objects. |
|
| ArrayBasedStack
Represents a stack which has an usual LIFO-functionality and will be visualized using an array. The stored objects are of the generic data type T, so it is generally possible to use ArrayBasedStack with any objects. |
|
| ArrayMarker
Represents a marker which points to a certain array index. |
|
| ArrayPrimitive
Base class for all concrete arrays. |
|
| Circle
Represents a circle defined by a center and a radius. |
|
| CircleSeg
Represents the segment of a circle. |
|
| ConceptualQueue
Represents a queue which has an usual FIFO-functionality and will be visualized as a conceptual queue. The stored objects are of the generic data type T, so it is generally possible to use ConceptualQueue with any objects. |
|
| ConceptualStack
Represents a stack which has an usual LIFO-functionality and will be visualized as a conceptual stack. The stored objects are of the generic data type T, so it is generally possible to use ConceptualStack with any objects. |
|
DoubleArray
IntArray manages an internal array. |
|
DoubleMatrix
DoubleMatrix manages an internal matrix. |
|
| Ellipse
Represents an ellipse defined by a center and a radius. |
|
| EllipseSeg
Represents the segment of a ellipse. |
|
| Graph
Represents a graph |
|
| Group
Extends the API with the opportunity to group Primitives
to be able to call methods on the whole group. |
|
IntArray
IntArray manages an internal array. |
|
IntMatrix
IntMatrix manages an internal matrix. |
|
| ListBasedQueue
Represents a queue which has an usual FIFO-functionality and will be visualized using a linked list. The stored objects are of the generic data type T, so it is generally possible to use ListBasedQueue with any objects. |
|
| ListBasedStack
Represents a stack which has an usual LIFO-functionality and will be visualized using a linked list. The stored objects are of the generic data type T, so it is generally possible to use ListBasedStack with any objects. |
|
| ListElement
Represents an element of a list, for example a LinkedList. |
|
| Point
Represents a simple point on the animation screen. |
|
| Polygon
Represents a polygon defined by an arbitrary number of Nodes. |
|
| Polyline
Represents a Polyline which consists of an arbitrary number of Nodes. |
|
| Primitive
A Primitive is an object which can be worked with in any
animation script language. |
|
| Rect
Represents a simple rectangle defined by its upper left and its lower right corners. |
|
| SourceCode
Represents a source code element defined by its upper left corner and source code lines, which can be added. |
|
| Square
Represents a square defined by an upper left corner and its width. |
|
| StringArray
|
|
StringMatrix
StringMatrix manages an internal matrix. |
|
| Text
Represents a text specified by an upper left position and a content. |
|
| Triangle
Represents a triangle defined by three Nodes. |
|
| Variables
|
|
| Classes in algoanim.primitives used by algoanim.annotations | |
|---|---|
| SourceCode
Represents a source code element defined by its upper left corner and source code lines, which can be added. |
|
| Variables
|
|
| Classes in algoanim.primitives used by algoanim.examples | |
|---|---|
| ConceptualStack
Represents a stack which has an usual LIFO-functionality and will be visualized as a conceptual stack. The stored objects are of the generic data type T, so it is generally possible to use ConceptualStack with any objects. |
|
| Classes in algoanim.primitives used by algoanim.executors | |
|---|---|
| SourceCode
Represents a source code element defined by its upper left corner and source code lines, which can be added. |
|
| Variables
|
|
| Classes in algoanim.primitives used by algoanim.primitives | |
|---|---|
| AdvancedTextSupport
|
|
| ArrayPrimitive
Base class for all concrete arrays. |
|
| ListElement
Represents an element of a list, for example a LinkedList. |
|
| MatrixPrimitive
Base class for all concrete arrays. |
|
| Primitive
A Primitive is an object which can be worked with in any
animation script language. |
|
| VisualQueue
Base abstract class for all the (FIFO-)queues in animalscriptapi.primitives.VisualQueue represents the common visual features of all the subclasses
and manges the actual data using an internal java.util.LinkedList.The stored objects are of the generic data type T, so it is generally possible to use VisualQueue with any objects. |
|
| VisualStack
Base abstract class for all the (LIFO-)stacks in animalscriptapi.primitives.VisualStack represents the common visual features of all the subclasses
and manges the actual data using an internal java.util.Stack.The stored objects are of the generic data type T, so it is generally possible to use VisualStack with any objects. |
|
| Classes in algoanim.primitives used by algoanim.primitives.generators | |
|---|---|
| AdvancedTextGeneratorInterface
|
|
| Arc
Represents an arc defined by a center, a radius and an angle. |
|
| ArrayBasedQueue
Represents a queue which has an usual FIFO-functionality and will be visualized as an array. The stored objects are of the generic data type T, so it is generally possible to use ArrayBasedQueue with any objects. |
|
| ArrayBasedStack
Represents a stack which has an usual LIFO-functionality and will be visualized using an array. The stored objects are of the generic data type T, so it is generally possible to use ArrayBasedStack with any objects. |
|
| ArrayMarker
Represents a marker which points to a certain array index. |
|
| ArrayPrimitive
Base class for all concrete arrays. |
|
| Circle
Represents a circle defined by a center and a radius. |
|
| CircleSeg
Represents the segment of a circle. |
|
| ConceptualQueue
Represents a queue which has an usual FIFO-functionality and will be visualized as a conceptual queue. The stored objects are of the generic data type T, so it is generally possible to use ConceptualQueue with any objects. |
|
| ConceptualStack
Represents a stack which has an usual LIFO-functionality and will be visualized as a conceptual stack. The stored objects are of the generic data type T, so it is generally possible to use ConceptualStack with any objects. |
|
DoubleArray
IntArray manages an internal array. |
|
DoubleMatrix
DoubleMatrix manages an internal matrix. |
|
| Ellipse
Represents an ellipse defined by a center and a radius. |
|
| EllipseSeg
Represents the segment of a ellipse. |
|
| Graph
Represents a graph |
|
| Group
Extends the API with the opportunity to group Primitives
to be able to call methods on the whole group. |
|
IntArray
IntArray manages an internal array. |
|
IntMatrix
IntMatrix manages an internal matrix. |
|
| ListBasedQueue
Represents a queue which has an usual FIFO-functionality and will be visualized using a linked list. The stored objects are of the generic data type T, so it is generally possible to use ListBasedQueue with any objects. |
|
| ListBasedStack
Represents a stack which has an usual LIFO-functionality and will be visualized using a linked list. The stored objects are of the generic data type T, so it is generally possible to use ListBasedStack with any objects. |
|
| ListElement
Represents an element of a list, for example a LinkedList. |
|
| Point
Represents a simple point on the animation screen. |
|
| Polygon
Represents a polygon defined by an arbitrary number of Nodes. |
|
| Polyline
Represents a Polyline which consists of an arbitrary number of Nodes. |
|
| Primitive
A Primitive is an object which can be worked with in any
animation script language. |
|
| Rect
Represents a simple rectangle defined by its upper left and its lower right corners. |
|
| SourceCode
Represents a source code element defined by its upper left corner and source code lines, which can be added. |
|
| Square
Represents a square defined by an upper left corner and its width. |
|
| StringArray
|
|
StringMatrix
StringMatrix manages an internal matrix. |
|
| Text
Represents a text specified by an upper left position and a content. |
|
| Triangle
Represents a triangle defined by three Nodes. |
|
| Variables
|
|
| Classes in algoanim.primitives used by algoanim.primitives.updater | |
|---|---|
| ArrayMarker
Represents a marker which points to a certain array index. |
|
| Text
Represents a text specified by an upper left position and a content. |
|
| Classes in algoanim.primitives used by algoanim.primitives.vhdl | |
|---|---|
| Primitive
A Primitive is an object which can be worked with in any
animation script language. |
|
| Classes in algoanim.primitives used by algoanim.util | |
|---|---|
| Primitive
A Primitive is an object which can be worked with in any
animation script language. |
|
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