2013-12-19 19:32:50 +01:00

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// Post processors
vertex_program DeferredShading/post/glsl/vs glsl
{
source DeferredShading/post/glsl/vs.glsl
default_params
{
param_named_auto invProj inverse_projection_matrix
}
}
fragment_program DeferredShading/post/glsl/SinglePass_ps glsl
{
source DeferredShading/post/glsl/SinglePass_ps.glsl
default_params
{
param_named_auto proj projection_matrix
param_named_auto ambientColor ambient_light_colour 0
param_named_auto lightPos0 light_position_view_space 0
param_named_auto lightDiffuseColor0 light_diffuse_colour 0
param_named_auto lightSpecularColor0 light_specular_colour 0
param_named_auto lightPos1 light_position_view_space 1
param_named_auto lightDiffuseColor1 light_diffuse_colour 1
param_named_auto lightSpecularColor1 light_specular_colour 1
param_named tex0 int 0
param_named tex1 int 1
}
}