2013-12-19 19:32:50 +01:00

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sampler RT : register(s0);
float4 GrayScale_ps(float2 iTexCoord : TEXCOORD0) : COLOR
{
float3 greyscale = dot(tex2D(RT, iTexCoord).rgb, float3(0.3, 0.59, 0.11));
return float4(greyscale, 1.0);
}
float4 Embossed_ps(float2 iTexCoord : TEXCOORD0) : COLOR
{
float4 Color;
Color.a = 1.0f;
Color.rgb = 0.5f;
Color -= tex2D( RT, iTexCoord - 0.001)*2.0f;
Color += tex2D( RT, iTexCoord + 0.001)*2.0f;
Color.rgb = (Color.r+Color.g+Color.b)/3.0f;
return Color;
}