95 lines
1.7 KiB
Plaintext
95 lines
1.7 KiB
Plaintext
fragment_program DOF_Blur_ps cg
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{
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source DOF_ps.cg
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entry_point blur
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profiles ps_2_0 arbfp1
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}
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fragment_program DOF_Blend_ps cg
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{
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source DOF_ps.cg
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entry_point blend
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profiles ps_2_0 arbfp1
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}
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//Effect: Depth of Field
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material Ogre/Compositor/DOF_Blur0
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{
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technique
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{
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//Rendering Pass: Blur0 (pass index: #1 )
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pass
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{
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//State: D3DRS_CULLMODE, Value : D3DCULL_NONE
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cull_hardware none
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cull_software none
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depth_check off
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fragment_program_ref DOF_Blur_ps
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{
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param_named sampleDistance float 0.1
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}
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vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
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{
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}
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texture_unit
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{
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// texture will get added at runtime
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tex_coord_set 0
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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// cheat here by copying from DOF_Blur0
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material Ogre/Compositor/DOF_Blur1 : Ogre/Compositor/DOF_Blur0
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{
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technique
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{
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//Rendering Pass: Blur0 (pass index: #1 )
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pass
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{
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// use the same pixel shader as DOF_Blur0
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fragment_program_ref
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{
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// override value from copied DOF_Blur0 material
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param_named sampleDistance float 0.1
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}
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}
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}
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}
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material Ogre/Compositor/DOF_Blend
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{
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technique
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{
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pass
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{
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fragment_program_ref DOF_Blend_ps
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{
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param_named focus float 0.66
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param_named range float 1.0
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}
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vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
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{
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}
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texture_unit Blur0
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{
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// texture will get added at runtime
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tex_coord_set 0
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tex_address_mode clamp
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filtering trilinear
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}
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texture_unit Blur1
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{
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// texture will get added at runtime
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tex_coord_set 0
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tex_address_mode clamp
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filtering trilinear
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}
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}
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}
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}
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