2013-12-19 19:32:50 +01:00

184 lines
2.1 KiB
Plaintext

material Examples/Water0
{
technique
{
pass
{
scene_blend colour_blend
depth_write off
texture_unit
{
texture Water01.jpg
env_map spherical
scroll_anim 0.01 0.01
}
}
}
}
material Examples/Water1
{
technique
{
pass
{
scene_blend colour_blend
depth_write off
texture_unit
{
texture BeachStones.jpg
scale 0.25 0.25
}
texture_unit
{
texture Water01.jpg
env_map spherical
scroll_anim 0.01 0.01
}
}
}
}
material Examples/Water2
{
technique
{
pass
{
scene_blend colour_blend
depth_write off
texture_unit
{
texture Water01.jpg
scroll_anim 0.01 0.01
}
}
}
}
material Examples/Water3
{
technique
{
pass
{
scene_blend colour_blend
depth_write off
texture_unit
{
texture Water02.jpg
env_map spherical
scroll_anim 0.01 0.01
rotate_anim 0.03
}
}
}
}
material Examples/Water4
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture Water02.jpg
env_map spherical
scroll_anim 0.01 0.01
}
}
}
}
material Examples/Water5
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture BeachStones.jpg
scale 0.25 0.25
}
texture_unit
{
texture Water01.jpg
env_map spherical
scroll_anim 0.01 0.01
}
}
}
}
material Examples/Water6
{
technique
{
pass
{
lighting off
texture_unit
{
cubic_texture cubescene.jpg combinedUVW
tex_address_mode clamp
env_map cubic_reflection
}
}
}
}
material Examples/Water7
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture BeachStones.jpg
scale 0.25 0.25
}
texture_unit
{
cubic_texture cubescene.jpg combinedUVW
tex_address_mode clamp
env_map cubic_reflection
}
}
}
}
material Examples/Water8
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
cull_hardware none
cull_software none
texture_unit
{
cubic_texture cubescene.jpg combinedUVW
tex_address_mode clamp
env_map cubic_reflection
}
}
}
}