159 lines
4.2 KiB
Plaintext
159 lines
4.2 KiB
Plaintext
//---------------------------------------------------
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// This file includes a number of basic GPU programs
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// for use in many materials.
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//---------------------------------------------------
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// A really basic ambient pass program, support for one texture coodinate set
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vertex_program Ogre/BasicVertexPrograms/AmbientOneTexture cg
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{
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source Example_Basic.cg
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entry_point ambientOneTexture_vp
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profiles vs_1_1 arbvp1
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default_params
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{
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param_named_auto worldViewProj worldviewproj_matrix
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param_named_auto ambient ambient_light_colour
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}
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}
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// A really basic ambient pass program, support for one texture coodinate set
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vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl
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{
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source Example_Basic.hlsl
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entry_point ambientOneTexture_vp
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target vs_1_1
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default_params
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{
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param_named_auto worldViewProj worldviewproj_matrix
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param_named_auto ambient ambient_light_colour
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}
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}
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// A really basic ambient pass program, support for one texture coodinate set
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vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl
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{
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source AmbientOneTexture.glsl
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default_params
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{
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param_named_auto ambient ambient_light_colour
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}
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}
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vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified
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{
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delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
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delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL
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}
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// Same as below, but for use when rendering texture shadows
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vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg
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{
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source Example_Basic.cg
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entry_point hardwareSkinningOneWeightCaster_vp
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profiles vs_1_1 arbvp1
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includes_skeletal_animation true
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}
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// Basic hardware skinning using one indexed weight per vertex
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vertex_program Ogre/HardwareSkinningOneWeight cg
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{
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source Example_Basic.cg
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entry_point hardwareSkinningOneWeight_vp
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profiles vs_1_1 arbvp1
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includes_skeletal_animation true
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}
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// Same as below, but for use when rendering texture shadows
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vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterCg cg
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{
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source Example_Basic.cg
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entry_point hardwareSkinningTwoWeightsCaster_vp
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profiles vs_1_1 arbvp1
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includes_skeletal_animation true
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}
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vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL glsl
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{
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source skinningTwoWeightsShadowCasterVp.glsl
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includes_skeletal_animation true
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}
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vertex_program Ogre/HardwareSkinningTwoWeightsShadowCaster unified
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{
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delegate Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
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delegate Ogre/HardwareSkinningTwoWeightsShadowCasterCg
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}
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// Basic hardware skinning using two indexed weights per vertex
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vertex_program Ogre/HardwareSkinningTwoWeightsCg cg
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{
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source Example_Basic.cg
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entry_point hardwareSkinningTwoWeights_vp
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profiles vs_1_1 arbvp1
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includes_skeletal_animation true
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}
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vertex_program Ogre/HardwareSkinningTwoWeightsGLSL glsl
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{
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source skinningTwoWeightsVp.glsl
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includes_skeletal_animation true
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}
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vertex_program Ogre/HardwareSkinningTwoWeights unified
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{
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delegate Ogre/HardwareSkinningTwoWeightsGLSL
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delegate Ogre/HardwareSkinningTwoWeightsCg
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default_params
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{
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param_named_auto worldMatrix3x4Array world_matrix_array_3x4
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param_named_auto viewProjectionMatrix viewproj_matrix
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param_named_auto lightPos[0] light_position 0
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param_named_auto lightPos[1] light_position 1
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param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
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param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
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}
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}
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// Basic hardware skinning using four indexed weights per vertex
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vertex_program Ogre/HardwareSkinningFourWeights cg
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{
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source Example_Basic.cg
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entry_point hardwareSkinningFourWeights_vp
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profiles vs_1_1 arbvp1
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includes_skeletal_animation true
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}
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// Basic hardware morph animation
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vertex_program Ogre/HardwareMorphAnimation cg
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{
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source Example_Basic.cg
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entry_point hardwareMorphAnimation
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profiles vs_1_1 arbvp1
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includes_morph_animation true
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default_params
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{
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param_named_auto worldViewProj worldviewproj_matrix
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param_named_auto anim_t animation_parametric
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}
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}
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// Basic hardware pose animation supporting 2 active poses
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vertex_program Ogre/HardwarePoseAnimation cg
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{
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source Example_Basic.cg
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entry_point hardwarePoseAnimation
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profiles vs_1_1 arbvp1
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includes_pose_animation 2
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default_params
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{
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param_named_auto worldViewProj worldviewproj_matrix
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param_named_auto anim_t animation_parametric
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}
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}
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