15 lines
288 B
GLSL
15 lines
288 B
GLSL
uniform sampler2D tex0;
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varying vec2 texCoord[5];
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void main()
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{
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vec4 sum = texture2D(tex0, texCoord[0]) +
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texture2D(tex0, texCoord[1]) +
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texture2D(tex0, texCoord[2]) +
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texture2D(tex0, texCoord[3]) +
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texture2D(tex0, texCoord[4]);
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gl_FragColor = sum / 5.0;
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}
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