2013-12-19 19:32:50 +01:00

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float4 Combine_fp
(
in float2 texCoord: TEXCOORD0,
uniform sampler RT : register(s0),
uniform sampler Sum : register(s1),
uniform float blur
) : COLOR
{
float4 render = tex2D(RT, texCoord);
float4 sum = tex2D(Sum, texCoord);
return lerp(render, sum, blur);
}