12 lines
165 B
GLSL
12 lines
165 B
GLSL
varying vec2 uv;
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void main()
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{
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gl_Position = ftransform();
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vec2 inPos = sign(gl_Vertex.xy);
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uv = (vec2(inPos.x, -inPos.y) + 1.0)/2.0;
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}
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