2013-12-19 19:32:50 +01:00

12 lines
165 B
GLSL

varying vec2 uv;
void main()
{
gl_Position = ftransform();
vec2 inPos = sign(gl_Vertex.xy);
uv = (vec2(inPos.x, -inPos.y) + 1.0)/2.0;
}