2013-12-19 19:32:50 +01:00

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void morningskybox_fp (
float2 uv : TEXCOORD0,
out float4 colour : COLOR,
uniform sampler2D tex : register(s0) )
{
colour = tex2D(tex, uv);
// blow out the light a bit
colour *= 1.7;
}
void morningcubemap_fp (
float3 uv : TEXCOORD0,
out float4 colour : COLOR,
uniform samplerCUBE tex : register(s0) )
{
colour = texCUBE(tex, uv);
// blow out the light a bit
colour *= 1.7;
}