2013-12-19 19:32:50 +01:00

53 lines
813 B
HLSL

sampler Blur1: register(s1);
sampler RT: register(s0);
float luminance(float3 c)
{
return dot( c, float3(0.3, 0.59, 0.11) );
}
float4 main(float2 texCoord: TEXCOORD0) : COLOR {
float4 sharp = tex2D(RT, texCoord);
float4 blur = tex2D(Blur1, texCoord);
return ( sharp + blur * 1.8 ) / 2;
// float4 color = lerp( sharp, blur, 0.4f );
// return color;
/*
return ( sharp + blur * 1.8 ) / 2 +
luminance(blur) *
float4( 0.5, 0.5, 0.5, 0) +
luminance(sharp) *
float4( 0.3, 0.3, 0.3, 0);
*/
/*
return ( sharp + blur * 0.9) / 2 +
luminance(blur) * float4(0.1, 0.15, 0.7, 0);
*/
/*
return ( sharp + blur * 0.9) / 2 +
luminance(blur) * float4(0.1, 0.15, 0.7, 0);
*/
// float4 retColor = luminance( sharp ) +
// luminance( blur ) + blur / 2;
// return retColor;
}