53 lines
813 B
HLSL
53 lines
813 B
HLSL
sampler Blur1: register(s1);
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sampler RT: register(s0);
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float luminance(float3 c)
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{
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return dot( c, float3(0.3, 0.59, 0.11) );
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}
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float4 main(float2 texCoord: TEXCOORD0) : COLOR {
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float4 sharp = tex2D(RT, texCoord);
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float4 blur = tex2D(Blur1, texCoord);
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return ( sharp + blur * 1.8 ) / 2;
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// float4 color = lerp( sharp, blur, 0.4f );
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// return color;
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/*
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return ( sharp + blur * 1.8 ) / 2 +
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luminance(blur) *
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float4( 0.5, 0.5, 0.5, 0) +
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luminance(sharp) *
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float4( 0.3, 0.3, 0.3, 0);
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*/
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/*
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return ( sharp + blur * 0.9) / 2 +
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luminance(blur) * float4(0.1, 0.15, 0.7, 0);
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*/
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/*
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return ( sharp + blur * 0.9) / 2 +
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luminance(blur) * float4(0.1, 0.15, 0.7, 0);
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*/
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// float4 retColor = luminance( sharp ) +
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// luminance( blur ) + blur / 2;
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// return retColor;
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}
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