2013-12-19 19:32:50 +01:00

16 lines
423 B
GLSL

varying vec2 texCoord[5];
void main()
{
vec2 inPos = sign(gl_Vertex.xy);
gl_Position = vec4(inPos.xy, 0.0, 1.0);
texCoord[0] = (vec2(inPos.x, -inPos.y) + 1.0)/2.0;
const float size = 0.01;
texCoord[1] = texCoord[0] + vec2(0.0, 1.0)*size;
texCoord[2] = texCoord[0] + vec2(0.0, 2.0)*size;
texCoord[3] = texCoord[0] + vec2(0.0, -1.0)*size;
texCoord[4] = texCoord[0] + vec2(0.0, -2.0)*size;
}