* fixed eternal issues with irrKlang on x64 and src/dep/openssl on linux
To compile the IrrKlang Library stub for x64 use ./configure --with-irrklang
The openssl thing is rather hacky. Will require final solution at some point.
* Updated SysDefs to work better on 64bit systems, please report problems on 32bit systems
* Various x64 related fixes
* Updated movementflags to recent mangos version
* ... and fixed movement packets. not sure if that is the best way...
* return flags when returning files with MemoryDataHolder. this is a preparation for better threading and less crashes with it.
* enable stuffextract build in vc90 solution
-> some ADT files still use the old MCLQ-block!!! (for example Draenei starting zone)
* fixed crash when loggin in and using maps was disabled
* forgot to add a scp file
* implemented display correct response string in console & gui if char creation failed
* fixed & simplified PlayerNameCache, load directly before world join and not at charlist receive
* fixed some warnings
* misc stuff
* TODO: fix bug that prevents reopening char create window after creating char + implement dixplaying response strings for actions other then char creation.
* lots of bugfixes to MemoryDataHolder, finally made it work without crashes, for now
* prebuffer .skin files for much faster GUI loading (they are not yet deleted from memory!!)
* fixed a major bug in TypeStorage that caused values not to update
* removed log spam when loading M2 files
* fixed a bug where the character was not visible when switching from freefly to move mode and back
* preparations to use ZThread::Conditions for better thread locking
* NOTE: if you get crashes with this version when starting up the GUI, try setting DataLoaderThreads=0 in the conf file.
** Only openssl and bz2 (for stuffextract) left as external dependencies, zlib, zthread and irrlicht are compiled from dep folder
** Irrlicht upgraded to version 1.5
** Various fixes to make GCC not complain
** to compile: autoreconf -if && ./compile -prefix=full_path_to_bin_directory && make
** Only issue: rename dep/openssl otherwise compiler will complain - too late to figure out now.
* correced movement packets, server will no longer drop connection when moving
* attempted to fix crash in openGL mode in m2 model loader
* fixed SCPDatabase::GetFieldByString(), thx dave
* added scp files for 3.0.9 client
* added optional password to the ContolSocket
* fixed possible exception/crash in the DefScript variable handler (occurred when typing "getvar" into the console or telnet). maybe a very slight code speedup, too.
* minor chat script updates (more telnet-friendly)
* note: if you use PHP or anything that is NOT telnet/netcat to send commands to the ControlSocket, you have to terminate each line with '\n' !