9 Commits

Author SHA1 Message Date
false_genesis
442670af16 * delay more packets with missing names
* fixed problem with player name request looping
* cleaned up channels in _enterworld.def
* added MemoryDataHolder namespace, but not using it for now. will come handy in future (multi-instancing). UNTESTED yet!
2008-01-05 17:58:43 +00:00
False.Genesis
6cf1b2cf96 * fixed channels for 2.2.3 2007-11-03 13:36:52 +00:00
False.Genesis
b7a4ae92c5 * added long time forgotten script func "leavechannel"
* added script func "listchannel" (get all guids on players in a channel, query their names and store them in list macro @ChannelList.
* fixed /me-like emotes (server will no longer treat them as crash attempt :D )
* stuffextract: added output of database names into SCP files.
2007-10-21 00:28:15 +00:00
False.Genesis
49338c6e6a * upgrade to 2.1.3 support. thx to bLuma for patch!!
* corrected and extended SharedDefines.h
* added handlers for SMSG_MOTD and SMSG_NOTIFICATION
* added values created by stuffextract to map.scp/race.scp before it supports 2.1.3 also.
2007-08-21 16:59:34 +00:00
False.Genesis
8ff8117e53 * implemented map loading. new conf option: 'useMaps'
* found a problem with file listing, _startup.def refuses to load some .def files. trying to fix that now...
2007-06-24 17:53:54 +00:00
False.Genesis
c2e83e27fb fixed channel join display message 2007-06-09 00:09:33 +00:00
False.Genesis
f7f9d8b6b4 * quick update for 2.0.x channels. join/chat/leave should now work again. started to add channel list request support. 2007-05-03 20:51:02 +00:00
False.Genesis
b15aff0b5d *New DefScript API functions: loadconf, applyconf, applypermissions; log, logdebug, logdetail (according to debug level set in conf).
-> moved conf loading from core to scripts.
*New DefScript call: _leaveworld.def
*Fixed crash when calling _leaveworld on ~WorldSession()
* some updates to internal variable name handling
* added new macro: @n : newline (\n)
* cleanups
* added a bunch of new scripts + examples
2007-01-29 15:09:11 +00:00
False.Genesis
9d0dd30a0c * fixed channels & linked them with DefScript
* functions: joinchannel, leavechannel
* added script: chan.def (say on channels)
* fixed DefScript loaddef & reloaddef
* misc stuff
2007-01-21 22:02:16 +00:00