* implement speed change opcodes * fixed texturing of remaining gameobjects (requires reextracting of scp, models and textures) * new defscript command "getobjectpos,guid <x/y/z/o>" (if guid is empty - use my guid)
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* implement speed change opcodes * fixed texturing of remaining gameobjects (requires reextracting of scp, models and textures) * new defscript command "getobjectpos,guid <x/y/z/o>" (if guid is empty - use my guid)