Uses of Class
algoanim.primitives.Triangle

Packages that use Triangle
algoanim.animalscript This package contains the generator back-end for AnimalScript
algoanim.primitives.generators   
 

Uses of Triangle in algoanim.animalscript
 

Methods in algoanim.animalscript that return Triangle
 Triangle AnimalScript.newTriangle(Node x, Node y, Node z, java.lang.String name, DisplayOptions display, TriangleProperties tp)
           
 

Methods in algoanim.animalscript with parameters of type Triangle
 void AnimalTriangleGenerator.create(Triangle t)
           
 

Uses of Triangle in algoanim.primitives.generators
 

Methods in algoanim.primitives.generators that return Triangle
 Triangle Language.newTriangle(Node x, Node y, Node z, java.lang.String name, DisplayOptions display)
          Creates a new Triangle object.
abstract  Triangle Language.newTriangle(Node x, Node y, Node z, java.lang.String name, DisplayOptions display, TriangleProperties tp)
          Creates a new Triangle object.
 

Methods in algoanim.primitives.generators with parameters of type Triangle
 void TriangleGenerator.create(Triangle t)
          Creates the originating script code for a given Triangle, due to the fact that before a primitive can be worked with it has to be defined and made known to the script language.