29 Commits

Author SHA1 Message Date
false_genesis
2b1d743125 * update gui charlist when crating a char
* implemented display correct response string in console & gui if char creation failed
* fixed & simplified PlayerNameCache, load directly before world join and not at charlist receive
* fixed some warnings
* misc stuff
* TODO: fix bug that prevents reopening char create window after creating char + implement dixplaying response strings for actions other then char creation.
2009-04-25 20:20:28 +00:00
shlainn
1c697b84c0 * fixed an compile error that suddendly showed up in StormLib Linux Port. WTF?
* included bLumas patch for 3.0.8 as it compiles fine and doesn't crash on startup on Linux
* testing required!
2009-02-05 19:33:58 +00:00
bluma4862
8e8242b34c * fixed CMSG_CAST_SPELL structure, actualized SpellCastTargetFlags enum 2008-08-15 13:59:29 +00:00
false_genesis
b5834846f0 * added support for gameobjects. in the GUI they are still visible as cubes, but that will be fixed soon.
* fixed crash when a script's #onload block was explicitly loading another script file that also had an #onload block.
* some cleanups in realm code
* fixed bug in SCP database loader that didnt strip comments (//) properly.
2008-04-29 20:23:49 +00:00
false_genesis
44739d3952 * setting eol style to native 2008-03-24 16:43:51 +00:00
false_genesis
513064638d * fixed MAJOR security problem with in-game commands ("-cmd") (scripts that had no #permission=... assigned could be executed by everyone)
* fixed possible endless loop in ObjMgr::RemoveAll() if already deleted objects were incorrectly removed (real problem source is somewhere else!)
* fixed MyCharacter::HasSpell() - returned false in almost all cases
* bump to version 13.51
2008-03-10 17:27:25 +00:00
false_genesis
4633ed64be * fixed object highguids. they are now correct MaNGOS highguids, not sure about other server software. should work anyway.
* output some warnings only in debug>=1 mode
* made spellcasting with no target possible
* fixed exception when the server sent an object_update packet for an object that just got deleted; the rest of this packet got skipped then. this is now fixed; PseuWoW guesses the original object type and can now handle these packets almost 100%.
* fixed possible crash when handling emotes. thx Sesk for pointing out the problem.
2008-02-28 21:51:15 +00:00
false_genesis
fe86400f60 * added creature query & cache
* fixed crash when transforming irr to world coord, when maptile was not loaded
* fixed possible bugs wtih corpse object type
* removed name2-4 fields from item protos, they are useless
* added IsPlayer(), IsCreature(), etc functions to Object class. TypeID check sucks.
* changed item proto storage in ObjMgr to std::map instead of vector for faster lookup.
* added exception handling to ByteBuffer class to prevent possible crashes on invalid read access. this also fixes possible startup crashes with corrupted item/creature cache files.
* CHAT_MSG_MONSTER_SAY should work now (monster yell handled differently by MaNGOS?!)
* forgot last rev: no more stair effect on terrain. thx bLuma for patch!
2008-02-11 17:43:39 +00:00
false_genesis
ef35b7bd09 * added: also send own latency in ping packet 2008-02-04 20:02:04 +00:00
false_genesis
02df5d5261 * Update to 2.3.0 client version, big thx to bLuma for patch!
* fixed minor bug with uninitialized scenestate in gui
* added some debug output to the WorldSession connection process, thx to visagalis for reporting a problem with it. real problem source yet unknown.
*** please report any bugs!
2007-12-23 16:36:59 +00:00
False.Genesis
79eec7c55e * fixed: forgot to send packet in WS::SendWhoListRequest()
* added support for delayed packets. this fixes problems with e.g. unknown player names while handling a chat message. now the correct player name will always be displayed, even if not known before (e.g. whisper from other map, etc.)
* fixed "gui" script cmd
* added sendwho[,min,max,race,class,name,guild] script cmd
2007-12-09 21:46:52 +00:00
False.Genesis
de4821f80a * hopefully fixed crash on empty playername cache loading (thx tASE for report)
* added some more checks for irrlicht device creation
* renamed area.scp to zone.scp + deleted wrong old zone.scp. did required code changes.
* added opcode handling for CMSG_WHO and SMSG_WHO (adds who-list functionality) (defscript binding will follow)
* updated url =)
2007-11-21 18:26:03 +00:00
False.Genesis
b7a4ae92c5 * added long time forgotten script func "leavechannel"
* added script func "listchannel" (get all guids on players in a channel, query their names and store them in list macro @ChannelList.
* fixed /me-like emotes (server will no longer treat them as crash attempt :D )
* stuffextract: added output of database names into SCP files.
2007-10-21 00:28:15 +00:00
False.Genesis
c2938bf222 * implemented emotes support & display
-> requires emote.scp extracted from client
* updated: show incoming opcodes _before_ parsing them
* updated DefScript: "emote" command will now also accept emote names (defined in emote.scp, field "name=...")
* updated: replace %1$s in emote texts extracted from (non-english) dbc files with %s, this simplifies emote text displaying.
* misc stuff
2007-05-14 13:49:37 +00:00
False.Genesis
6c4ae79a87 * rewrote the realm/world login code.
-> reconnecting does work now, finally.
* updated conf setting: reconnect=0: dont reconnect; reconnect=X: reconnect after X msecs.
* misc code cleanups, crash fixes, and overall improved stability.
* splitted RealmSocket into a RealmSession and the original RealmSocket code. better read-/useabilty because now its handled as WorldSession and related.
2007-05-11 20:55:38 +00:00
False.Genesis
54a37a3ff9 * updated items & items cache to 2.0.12
* added extracting of map & area names to stuffextract
* code cleanups
2007-05-06 00:34:30 +00:00
False.Genesis
f80c315307 * workaround for ticket #4
* forgot to set permission for exit.def
2007-03-08 19:47:24 +00:00
False.Genesis
5412b1af3d * prevent selecting already selected target.
* some changes didnt upload in [81]
2007-03-05 15:22:16 +00:00
False.Genesis
242e9cafcd * corrected MyCharacter & related
* implemented basic spellcasting, more to come.
* new conf option: "disablespellcheck"
* reactivated DefScript command "castspell"
* added selfheal.def for GMs
* misc stuff
2007-03-05 15:05:22 +00:00
False.Genesis
0d5e55fc67 * added 2 .def files: "sayguild" & "sayparty"
* removed debug output for object update
* auto-query unknown items worn by players
2007-02-27 21:03:58 +00:00
False.Genesis
6df34baf6a * implemented basic targeting. new DefScript command: "target <name>". works only on players for now, and name must be exact. 2007-02-27 19:04:17 +00:00
False.Genesis
710de3d5e1 * added opcode handler for SMSG_DESTROY_OBJECT
* added new conf option: ShowMyOpcodes=0/1 (show opcodes pseuwow sends)
* made the logo look better :)
2007-02-05 13:26:28 +00:00
False.Genesis
931435b751 * Added reading items from chat messages and querying them if they are unknown 2007-02-04 01:12:16 +00:00
False.Genesis
d6b6960c29 * Added support for item prototypes
* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff
2007-02-03 23:24:02 +00:00
False.Genesis
9d0dd30a0c * fixed channels & linked them with DefScript
* functions: joinchannel, leavechannel
* added script: chan.def (say on channels)
* fixed DefScript loaddef & reloaddef
* misc stuff
2007-01-21 22:02:16 +00:00
Mini
9823b60377 Channel class added, just a IsOnChannel bug to fix, please fix Genesis! :P 2007-01-21 14:41:19 +00:00
False.Genesis
fa4385c74f prerelease version + implemented logfile support 2007-01-12 14:03:08 +00:00
False.Genesis
ddfb91d677 implemented CLI. New conf option: "enablecli". 2007-01-11 21:29:27 +00:00
False.Genesis
58872f1f39 initial release.
still a lot of stuff to fix before everything works as it should.
compilation works, linking produces errors.
most code cleanups done.
2007-01-05 18:30:22 +00:00