* implemented display correct response string in console & gui if char creation failed
* fixed & simplified PlayerNameCache, load directly before world join and not at charlist receive
* fixed some warnings
* misc stuff
* TODO: fix bug that prevents reopening char create window after creating char + implement dixplaying response strings for actions other then char creation.
* fixed crash when a script's #onload block was explicitly loading another script file that also had an #onload block.
* some cleanups in realm code
* fixed bug in SCP database loader that didnt strip comments (//) properly.
* fixed possible endless loop in ObjMgr::RemoveAll() if already deleted objects were incorrectly removed (real problem source is somewhere else!)
* fixed MyCharacter::HasSpell() - returned false in almost all cases
* bump to version 13.51
* output some warnings only in debug>=1 mode
* made spellcasting with no target possible
* fixed exception when the server sent an object_update packet for an object that just got deleted; the rest of this packet got skipped then. this is now fixed; PseuWoW guesses the original object type and can now handle these packets almost 100%.
* fixed possible crash when handling emotes. thx Sesk for pointing out the problem.
* fixed crash when transforming irr to world coord, when maptile was not loaded
* fixed possible bugs wtih corpse object type
* removed name2-4 fields from item protos, they are useless
* added IsPlayer(), IsCreature(), etc functions to Object class. TypeID check sucks.
* changed item proto storage in ObjMgr to std::map instead of vector for faster lookup.
* added exception handling to ByteBuffer class to prevent possible crashes on invalid read access. this also fixes possible startup crashes with corrupted item/creature cache files.
* CHAT_MSG_MONSTER_SAY should work now (monster yell handled differently by MaNGOS?!)
* forgot last rev: no more stair effect on terrain. thx bLuma for patch!
* fixed minor bug with uninitialized scenestate in gui
* added some debug output to the WorldSession connection process, thx to visagalis for reporting a problem with it. real problem source yet unknown.
*** please report any bugs!
* added support for delayed packets. this fixes problems with e.g. unknown player names while handling a chat message. now the correct player name will always be displayed, even if not known before (e.g. whisper from other map, etc.)
* fixed "gui" script cmd
* added sendwho[,min,max,race,class,name,guild] script cmd
* added some more checks for irrlicht device creation
* renamed area.scp to zone.scp + deleted wrong old zone.scp. did required code changes.
* added opcode handling for CMSG_WHO and SMSG_WHO (adds who-list functionality) (defscript binding will follow)
* updated url =)
* added script func "listchannel" (get all guids on players in a channel, query their names and store them in list macro @ChannelList.
* fixed /me-like emotes (server will no longer treat them as crash attempt :D )
* stuffextract: added output of database names into SCP files.
-> requires emote.scp extracted from client
* updated: show incoming opcodes _before_ parsing them
* updated DefScript: "emote" command will now also accept emote names (defined in emote.scp, field "name=...")
* updated: replace %1$s in emote texts extracted from (non-english) dbc files with %s, this simplifies emote text displaying.
* misc stuff
-> reconnecting does work now, finally.
* updated conf setting: reconnect=0: dont reconnect; reconnect=X: reconnect after X msecs.
* misc code cleanups, crash fixes, and overall improved stability.
* splitted RealmSocket into a RealmSession and the original RealmSocket code. better read-/useabilty because now its handled as WorldSession and related.
* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff