* replaced "LoadSCP" func with "LoadDB <dbname>" (different syntax!); removed all other scp db related funcs except "getscpvalue"
* the GUI can now show texts stored in databases
* added displaying status to SceneLogin
* misc fixes/cleanups
* show logon gui when using "gui" command and not connected
* create realmsession only after pressing Login button on gui and not before
* cleaned up some parts of code that creates RealmSessions
* added some code (but not yet used) to exchange status messages between core & gui (threadsafe)
** Login GUI only appears when GUI is activated in conf and either Password or Accountname are not set
** Don't resize the Login Window
** Community Website button doesn't work yet, but Quit does
* Added a dynamic framerate limiter, though i think it's overkill. See comments in PseuGUI.cpp
* Changed std::cout to logdebug in the Image and MeshLoaders
* remove doodads from unused map tiles (after teleport or so)
* some render speedups (enabled automatic culling, but thats not enough. more optimizations must be done)
* commented out a line in the M2 loader, it was causing a crash (?!)
* added NormalizeFilename() in tools.cpp, please use this when formatting filenames for linux
* TODO: remove doodads that are too far away or if the map is changed. currently its using A LOT of graphics power
* Updated stuffextract to extract textures from M2 models to correct directories (lowercased, spaces replaces with underline), models still in one directory
** Crash with new M2Mesh loader NOT fixed!
* corrected object placement
* corrected grid formulas
* update MyCharacter position when beeing teleported
* tested in dun morogh, stormwind, thrallmar and arathi basin, object placement on the map is just fine now ;)
* cleanups not yet done, old unused funcs are still there
* one more toNumber() -> toUint64() fix
* fixed logging from DefScript not only to console, but also to logfile (errors and such) - coloring included
* fixed: display correct image of currently used video driver on startup ;)
- thx shlainn for 1 & 4
* fixed crash when transforming irr to world coord, when maptile was not loaded
* fixed possible bugs wtih corpse object type
* removed name2-4 fields from item protos, they are useless
* added IsPlayer(), IsCreature(), etc functions to Object class. TypeID check sucks.
* changed item proto storage in ObjMgr to std::map instead of vector for faster lookup.
* added exception handling to ByteBuffer class to prevent possible crashes on invalid read access. this also fixes possible startup crashes with corrupted item/creature cache files.
* CHAT_MSG_MONSTER_SAY should work now (monster yell handled differently by MaNGOS?!)
* forgot last rev: no more stair effect on terrain. thx bLuma for patch!
* first preparations to correctly position gui camera on real location, not just somewhere. formulas are still crap, need some help here.
* fixed bug with IsFloatField(), thx bLuma!
* misc code cleanups
* fixed minor bug with uninitialized scenestate in gui
* added some debug output to the WorldSession connection process, thx to visagalis for reporting a problem with it. real problem source yet unknown.
*** please report any bugs!
* added some more checks for irrlicht device creation
* renamed area.scp to zone.scp + deleted wrong old zone.scp. did required code changes.
* added opcode handling for CMSG_WHO and SMSG_WHO (adds who-list functionality) (defscript binding will follow)
* updated url =)