false_genesis
d2dc2b82a2
* forgot to remove debug
2008-04-20 01:30:00 +00:00
false_genesis
76ebbe5cf3
* rewrote the SCP data storage. note that all database files must now be placed in a directory added with "AddDBPath <path>" and must contain a #dbname tag. the db now converts SCP (text) to SCC (binary) files, which increases access speed a lot. also less RAM used in most cases.
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* replaced "LoadSCP" func with "LoadDB <dbname>" (different syntax!); removed all other scp db related funcs except "getscpvalue"
* the GUI can now show texts stored in databases
* added displaying status to SceneLogin
* misc fixes/cleanups
2008-04-19 23:45:37 +00:00
bluma4862
f484de89a9
* fixed BLPloader - do not try to load over end of mip block
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* fixed scale factor of doodads
2008-04-13 14:52:35 +00:00
shlainn
66ec320724
*Added Linux Binary (Rev 302) to bin, for those who cannot compile
2008-04-10 15:30:26 +00:00
false_genesis
5d418facbe
* fixed problems with too early deleted DrawObjects and one crash with GetSceneState() accessing just deleted _scene. both related to reconnect after connection closed.
2008-04-09 18:11:01 +00:00
bluma4862
e06eb019d0
* fixed stuffextract generation of file charsections.scp
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* added to stuffextract extraction of texture files referenced by CreatureDisplayInfo
* fixed project file for VC9
2008-04-09 14:59:44 +00:00
false_genesis
23cb869665
* fixed crash when disconnected from server (WorldSession got deleted while SceneWorld still accessing WorldSession members)
2008-04-08 20:58:54 +00:00
false_genesis
beb24440ea
* fixed up logon GUI, works now
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* show logon gui when using "gui" command and not connected
* create realmsession only after pressing Login button on gui and not before
* cleaned up some parts of code that creates RealmSessions
* added some code (but not yet used) to exchange status messages between core & gui (threadsafe)
2008-04-08 20:25:07 +00:00
exosk
c9b2217039
updated project file (loginscreen)
2008-04-08 15:47:06 +00:00
shlainn
8b8d34902f
*Added an background Image to GUI. maybe we should try some Render to texture here
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*Fixed zero-sized textbox for Account and correct names for the Fields
2008-04-08 14:26:47 +00:00
shlainn
8453f04d66
* Added a Login GUI. Not beautiful, but at least it works.
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** Login GUI only appears when GUI is activated in conf and either Password or Accountname are not set
** Don't resize the Login Window
** Community Website button doesn't work yet, but Quit does
* Added a dynamic framerate limiter, though i think it's overkill. See comments in PseuGUI.cpp
* Changed std::cout to logdebug in the Image and MeshLoaders
2008-04-08 02:18:12 +00:00
false_genesis
5f3751fe13
* finetuned farclip & fog distance (FPS increase, yay!)
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* removed skydome (turned out to be shitty with new farclip)
* little code speedup (removed unnecessary ifs)
2008-04-07 17:35:52 +00:00
bluma4862
8afbb6de47
* fixed stuffextract for textures with dot in directory name
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* fixed Shared project file under VC9
2008-04-07 17:29:43 +00:00
false_genesis
efe5a1428b
* fixed: really use fullscreen if windowed=0
2008-04-07 15:28:00 +00:00
false_genesis
cc4283f18f
* output text in .blp and .m2 loader only in debug mode
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* remove doodads from unused map tiles (after teleport or so)
* some render speedups (enabled automatic culling, but thats not enough. more optimizations must be done)
2008-04-07 15:18:52 +00:00
shlainn
a05dfe613e
*M2 loader now loads models Y-up
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*Fixed DrawObject and SceneWorld to accommodate the change
2008-04-07 03:26:27 +00:00
shlainn
0bea841dd1
Fixes the mesh mirroring - not sure if it's right now, but looks better
2008-04-07 02:23:02 +00:00
shlainn
f84ad0539d
Fixed object orientation as good as possible, what's left is to find the mirror bug in the M2-Loader
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Lowered minimal camera height for a more WoW-ish perspective
2008-04-07 01:59:37 +00:00
false_genesis
4cef295bed
* doodads are now displayed on the map
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* commented out a line in the M2 loader, it was causing a crash (?!)
* added NormalizeFilename() in tools.cpp, please use this when formatting filenames for linux
* TODO: remove doodads that are too far away or if the map is changed. currently its using A LOT of graphics power
2008-04-06 21:00:19 +00:00
false_genesis
79a7f0dfae
* fixed crashes with M2 loader
2008-04-06 15:53:32 +00:00
shlainn
3c236757ce
* updated Code::Blocks project file
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* fixed some gcc warnings (mainly newlines at EOF)
2008-04-06 13:29:24 +00:00
exosk
4c5c350e59
updated the project file
2008-04-06 13:17:21 +00:00
shlainn
e7e7c15fb7
Added the BLP-Loader to the source
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Changed the basedir to be compatible with stuffextract
2008-04-06 12:35:36 +00:00
shlainn
50e83549ee
Fixed crashes when loading character models (hopefully)
2008-04-06 12:19:43 +00:00
bluma4862
9d330665f3
* Fixed compile on VC9
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* Updated stuffextract to extract textures from M2 models to correct directories (lowercased, spaces replaces with underline), models still in one directory
** Crash with new M2Mesh loader NOT fixed!
2008-04-06 11:53:39 +00:00
shlainn
1a79b45b99
M2MeshFile loader 0.2
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-Texturing (one layer only)
-alpha transparency and backface culling flags handled
-various fixes
2008-04-06 02:25:24 +00:00
false_genesis
b4ece10cb1
* fixed linker error with Irrlicht7.1.vcproj in release mode
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* added adt->maptile texture layers & alpha maps conversion
* added a compiled stuffextract.exe for linux users to use with wine
2008-04-06 00:58:05 +00:00
false_genesis
3f9686eaed
* forgot to add files in prev. commit
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* added BLP related files to vc71 project
2008-04-05 23:47:37 +00:00
false_genesis
0397d33989
* added custom mouse cursor handler
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* stuffextract update (functional: extract CharSections and renamed some fields; visual: added progress bars)
2008-04-05 23:39:45 +00:00
bluma4862
24e62993df
Fixed stuffextract crash for some maps with compilation under VC80 and newer
2008-04-05 14:47:59 +00:00
shlainn
5aeccb7a77
CImageLoaderBLP initial release
2008-04-05 14:34:09 +00:00
exosk
03f40ffefe
added the vc 9.0 project files
2008-04-04 19:05:13 +00:00
false_genesis
1d00b8b6ea
* updated shlainn's M2 mesh loader (crash fixes and some more)
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* fixed terrain texturing & fog after irr 1.4
* fixed orientation<->rotation transformation, models now look into correct direction
* code cleanups
2008-04-03 23:11:23 +00:00
false_genesis
025e084b09
* irrlicht upgrade PART 2: upped irr 1.4
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* someone please fix sln/vcproj for vc80
2008-04-03 18:20:11 +00:00
false_genesis
ed316ab946
* irr upgrade PART 1: remove irrlicht 1.3
2008-04-03 16:58:02 +00:00
false_genesis
85b1e1d3d7
* output md5 sums only if the particular file types are selected for extraction
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* collect model names only if models should be extracted
2008-04-03 01:56:19 +00:00
false_genesis
1b8d4def46
* also update depleted objects if necessary. might fix a few quirks in future
2008-04-03 01:22:02 +00:00
false_genesis
91ce4aa4ce
* added experimental M2 mesh loader, file by shlainn.
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* updated stuffextract to extract creature model related files + new scp data
2008-04-03 00:59:45 +00:00
false_genesis
57fed6d6cc
* disabled thread locking in DrawObjMgr (Object pointer corruption problem solved in [263])
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* fixed setting MapMgr to loading state to fix problems with GUI thread trying to access not yet loaded maps
2008-04-02 18:40:39 +00:00
false_genesis
6d5b8de2d5
* corrected terrain placement
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* corrected object placement
* corrected grid formulas
* update MyCharacter position when beeing teleported
* tested in dun morogh, stormwind, thrallmar and arathi basin, object placement on the map is just fine now ;)
* cleanups not yet done, old unused funcs are still there
2008-04-02 15:30:35 +00:00
false_genesis
cc5cf995fd
* fixed crash when ObjMgr was adding an object with a guid already existing (instead of the old object the new one was deleted)
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* correctly (hopefully) reversed xbase & ybase in MapChunk loading
2008-04-01 01:57:31 +00:00
false_genesis
cb3081aae9
* added Code::Blocks project file to compile under linux
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- thx shlainn!
2008-03-31 17:02:32 +00:00
false_genesis
aa63fc56f4
* fixed many gui-related possible crashes
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* the DrawObject system should be stable enough now to do more serious things with it.
* added some object drawing code (cute cubes) - thx shlainn!!
2008-03-31 16:57:28 +00:00
false_genesis
d7ea5fe553
* changed the way how objects are stored. they are now no longer deleted directly, but moved into a *depleted* state. this prevents crashes with already deleted objects accessed by other threads
2008-03-30 23:02:21 +00:00
false_genesis
e0a0b7d82d
* fixed creature name assign at incoming query response
2008-03-30 21:43:55 +00:00
false_genesis
1288cd8f2a
* fixed crappy min/max problems (hopefully)
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* aaaand one more try to get std::ios_base::openmode in func_fopen() nulled...
2008-03-28 19:23:47 +00:00
false_genesis
b4a5cebc77
fixed typo in prev. commit
2008-03-28 18:57:32 +00:00
false_genesis
cb74a228dc
* more fixes to make gcc happy. thx shlainn!
2008-03-28 18:19:54 +00:00
false_genesis
f57fd3aef3
* forgot something
2008-03-28 14:09:31 +00:00
false_genesis
de92dd9fc4
* fixed line-end problems in different platforms
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* one more toNumber() -> toUint64() fix
* fixed logging from DefScript not only to console, but also to logfile (errors and such) - coloring included
* fixed: display correct image of currently used video driver on startup ;)
- thx shlainn for 1 & 4
2008-03-28 14:03:46 +00:00