False.Genesis
0b36ae85da
* updated Object updates (SMSG_[COMPRESSeD_]UPDATE_OBJECT) to 2.0.12
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* copied/updated some new unit data from MaNGOS
* new log level: legdev() - loglevel 3 and above.
* disabled item listing at entering/leaving world.
2007-04-30 23:34:38 +00:00
False.Genesis
9b373f6643
temp. fixed build.
2007-04-29 00:27:52 +00:00
False.Genesis
4282d4d1bf
* implemented CONNECTING (only!) to 2.0.12 servers. (still gives errors)
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* removed some hardcoded stuff (already present in included db)
* no opcode changes so far, this has to be done next!
2007-04-22 00:55:27 +00:00
False.Genesis
c92f1ea824
* huge changes:
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* few script changes; added new func "ScriptExists".
* started an extractor tool; using StormLib (thx to Ladislaw Zezula!). for now convert some dbc files to scp. more stuff will follow.
* some changes to the realm/world connect code; still needs a rewrite.
* support conf parameters for GUI (check conf/gui.conf/gui.conf[.default] )
2007-04-10 22:42:42 +00:00
False.Genesis
8481b932e4
* debug messages update
2007-03-24 12:26:21 +00:00
False.Genesis
96610d36c6
* use databases instead of hardcoded values for language,map,zone,race,class names
2007-03-24 12:17:02 +00:00
False.Genesis
1ea085ae7b
* added SMSG_SPELL_REMOVED opcode handler & related functions.
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* spell ids are uint32, not uint16!
2007-03-24 00:21:42 +00:00
Mini
739ee2eae2
* Changed SetSpells() to AddSpell(spellid, spellslot)
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* Added handling of SMSG_LEARNED_SPELL opcode
2007-03-23 22:34:19 +00:00
False.Genesis
0aaf7b45d6
* implemented usage of if/loop statements in #onload blocks
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* check for if/loop/endif/endloop match in scripts
* check for brackets match (same amount of opening/closing brackets) at line load. skip corrupt lines
* some code cleanups
2007-03-23 21:00:20 +00:00
False.Genesis
7de82dd3a9
* fixed if..else..endif
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* small .def update
* misc, minor changes to some functions
* added a few more DefScript functions (and, or, xor, GetObjectType, ObjectKnown)
2007-03-16 16:14:13 +00:00
False.Genesis
48d8a12a71
* added 2 new DefScript funcs: "GetEntry <guid>" & "GetitemProtoValue,<entry> <property>"
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* misc updates to the scp storage
* got angry at the "loaded item prototype...[...]" messages, disabled them for release mode.
2007-03-14 19:29:44 +00:00
False.Genesis
d9a56b2a00
* more updates around DefScript stuff
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* added some databases to make a start
* misc stuff
* added macro "@myrace"
2007-03-12 20:39:36 +00:00
False.Genesis
36aa23dadb
* added some hexdumps on invalid realm packets.
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* disabled name query of players on incoming move opcodes.
* more debug output in general, 1st part
2007-03-10 16:59:55 +00:00
False.Genesis
f80c315307
* workaround for ticket #4
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* forgot to set permission for exit.def
2007-03-08 19:47:24 +00:00
False.Genesis
d044ef7138
* fixed WorldSocket. this fixed crypt errors hopefully.
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* fixed problem with not sent packets that appeared [85]
* fixed infinite spam-loop when whispering to self with enabled autoreply
* fixed a bug (asking for playername although object is an item)
2007-03-07 17:09:39 +00:00
Necroalbert
10e6b70c4d
fixed some crashes (with vc80)
2007-03-05 20:30:53 +00:00
False.Genesis
5412b1af3d
* prevent selecting already selected target.
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* some changes didnt upload in [81]
2007-03-05 15:22:16 +00:00
False.Genesis
242e9cafcd
* corrected MyCharacter & related
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* implemented basic spellcasting, more to come.
* new conf option: "disablespellcheck"
* reactivated DefScript command "castspell"
* added selfheal.def for GMs
* misc stuff
2007-03-05 15:05:22 +00:00
Mini
17e6692007
Started with MyCharacter class, added handling of spells opcode, more to come.
2007-03-04 12:33:16 +00:00
False.Genesis
0379c2ccf0
* assign WorldObject position on _MovementUpdate()
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* disabled SSE-support, might fix problems on older machines (you can still enable it to increase speed)
2007-03-01 18:16:11 +00:00
False.Genesis
bc74818daa
* added: auto-query player name on UPDATETYPE_CREATE_OBJECT
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* added Object::_name to store object names faster & easier accessable. only players & items are added yet.
* added a small check for headers < 4 bytes (this can MAYBE fix some problems/errors with crypt)
2007-02-28 21:17:01 +00:00
False.Genesis
0d5e55fc67
* added 2 .def files: "sayguild" & "sayparty"
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* removed debug output for object update
* auto-query unknown items worn by players
2007-02-27 21:03:58 +00:00
False.Genesis
6df34baf6a
* implemented basic targeting. new DefScript command: "target <name>". works only on players for now, and name must be exact.
2007-02-27 19:04:17 +00:00
False.Genesis
1da69e7873
* fixed exception when deleting objects from the ObjMgr.
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* fixed(?) some problems with including SDL, which should be excluded
* no more quit at crpt error, please test
2007-02-26 14:45:25 +00:00
False.Genesis
605fbd2df5
* added the remaining base classes Object, Corpse, DynamicObject & WorldObject; added updating those classes
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* there is still a problem/exception with UPDATETYPE_OUT_OF_RANGE_OBJECTS, need to fix this later.
* 100% working objects system, now need to add functions to the objects. (made a start with Player/Unit::GetGender())
2007-02-25 22:04:15 +00:00
False.Genesis
d208bb3ec1
* 90% working UPDATE_OBJECT stuff, just bags are missing (need to make the class for bags).
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* need to remove lots of debug output later, after bags are done.
* fixed ObjMgr. better store objects in only 1 list instead of storing them in 1 list per type.
* eased config: if you modify the conf files during runtime, just type "config" in the console and the changes will be applied.
2007-02-25 19:25:15 +00:00
False.Genesis
8b21f5386e
forgot something
2007-02-19 02:23:21 +00:00
False.Genesis
386efe1378
* included SDL src as dep, but disabled build for now (now you do no longer need to install the precompiled SDL libs)
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* some corrections to project files
* object classes improvements
* worked a bit on UPDATE_OBJECT stuff
* minor stuff i dont remember
* plz test VC2005 compatibility
2007-02-19 02:12:37 +00:00
False.Genesis
2d90dc3cfe
* added some error handling
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* chat msg formatting updates
* misc stuff
2007-02-14 16:01:32 +00:00
Mini
f4148cefc1
- Added support for non-compressed update opcodes
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- Changed UPDATETYPE_VALUES so the update values gets changed in the object.
- Updated misc other stuff to the UPDATETYPE_VALUES code
2007-02-12 23:27:26 +00:00
False.Genesis
4c86eab673
* added opcode handler for initial spells
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* corrected opcode output together with hidefreqopcodes conf option (plz test!)
2007-02-08 23:55:53 +00:00
False.Genesis
f9a8031e4f
linking works again, very strange bug.
2007-02-08 21:31:56 +00:00
False.Genesis
cc8115baa3
mini plz fix linker error, i couldnt get it work.
2007-02-08 19:37:03 +00:00
False.Genesis
bd103935d0
* Added support for timed scripts (=event timers)
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-> 2 new script commands: "addevent,$eventname,$interval $script" and "removeevent $eventname". note that you cannot register 2 events under the same name!
* Fixed a minor bug with ${@myname} when called in an #onload block
* Added an example script file autobroadcast.def
2007-02-08 17:41:52 +00:00
Mini
4aa6911563
- Added new config option: hidefreqopcodes which hides annoying opcodes which gets sent all the time
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- Additionaly i added some more stuff for handling the update packet
2007-02-07 21:03:49 +00:00
Mini
3d461e5981
Added support for the UPDATETYPE_VALUES type from update objects.
2007-02-07 17:14:50 +00:00
False.Genesis
710de3d5e1
* added opcode handler for SMSG_DESTROY_OBJECT
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* added new conf option: ShowMyOpcodes=0/1 (show opcodes pseuwow sends)
* made the logo look better :)
2007-02-05 13:26:28 +00:00
Mini
3d1a0e3d4d
Changed so the item cache file only gets created if there is data to add.
2007-02-04 09:46:42 +00:00
False.Genesis
931435b751
* Added reading items from chat messages and querying them if they are unknown
2007-02-04 01:12:16 +00:00
False.Genesis
d6b6960c29
* Added support for item prototypes
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* new DefScript command: "queryitem #id"
* added cache for known item prototypes
* fixed a little typo in script: reply.def
* error logs go to stderr now
* misc stuff
2007-02-03 23:24:02 +00:00
False.Genesis
c00ad9aae3
* added some more SMSG_(COMPRESSED_)UPDATE_OBJECT stuff.
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* we have year 2007 now
2007-02-03 01:41:42 +00:00
False.Genesis
f7415df6e3
* object classes update
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* first touch with update packets!
* added some code coloring
2007-02-02 23:08:28 +00:00
False.Genesis
aa703e896f
temp. commit, more will come soon. crashes not yet fixed :/
2007-02-02 01:28:28 +00:00
False.Genesis
0f29e12f57
added Object & WorldObject base classes for reference & future work. i will fix the crashes caused by prev. commit tomorrow.
2007-01-31 21:09:04 +00:00
Mini
826019f889
Added a Player and PlayerSettings class.
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Added castspell to defscript.
2007-01-29 20:47:35 +00:00
False.Genesis
0af1b2359d
removed sqlite & related code
2007-01-29 17:52:13 +00:00
False.Genesis
b15aff0b5d
*New DefScript API functions: loadconf, applyconf, applypermissions; log, logdebug, logdetail (according to debug level set in conf).
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-> moved conf loading from core to scripts.
*New DefScript call: _leaveworld.def
*Fixed crash when calling _leaveworld on ~WorldSession()
* some updates to internal variable name handling
* added new macro: @n : newline (\n)
* cleanups
* added a bunch of new scripts + examples
2007-01-29 15:09:11 +00:00
False.Genesis
9d0dd30a0c
* fixed channels & linked them with DefScript
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* functions: joinchannel, leavechannel
* added script: chan.def (say on channels)
* fixed DefScript loaddef & reloaddef
* misc stuff
2007-01-21 22:02:16 +00:00
Mini
9823b60377
Channel class added, just a IsOnChannel bug to fix, please fix Genesis! :P
2007-01-21 14:41:19 +00:00
False.Genesis
3b5f986d09
fixed compile error; added math functions to DefScript; removed old, commented out code
2007-01-17 14:46:44 +00:00