466 Commits

Author SHA1 Message Date
shlainn
9c5990d97f * Fix StuffExtract after last commit 2011-11-21 22:55:28 +01:00
shlainn
726faeff87 * Add support for WoTLK M2 files
This brought along some restructuring of the Loader code to make it more readable
2011-11-21 22:54:11 +01:00
Shlainn
1fdcaa691b * Fix crash in case of missing databases 2011-11-09 12:49:48 +01:00
Shlainn
ddbb94c808 * Update gitignore 2011-11-08 15:31:39 +01:00
Shlainn
873fc10c69 * Some cleanup in the M2 Loader 2011-11-08 15:24:15 +01:00
Shlainn
04f47e240e * Improve Skeleton debug output 2011-11-08 15:20:15 +01:00
Shlainn
e2bab44591 * Fix some animations (Trees in Ratchet, Gryphon Roosts) 2011-11-08 15:18:05 +01:00
shlainn
df2ed62456 * update README 2011-11-01 22:15:55 +01:00
Shlainn
a532a6fae4 * 1.12.1 M2 files should be read correctly now 2011-11-01 22:15:55 +01:00
shlainn
efdf734ba4 * Better way for Alpha Transparency 2011-11-01 22:15:55 +01:00
shlainn
d58622352b * Temporary fix for the MemoryDataHolder 2011-10-28 00:39:29 +02:00
shlainn
bc09fcf3d2 * irrKlang -> IrrKlang. Damn you case-sensitive OS 2011-10-27 23:30:54 +02:00
shlainn
fedeb4d8fe * M2 Animations Part 1: Animations work for 2.4.3
the viewer got a new debug tab, which allows to play around with debug settings and animations
2011-10-27 23:23:22 +02:00
shlainn
f27b371b86 * Improve cmake files for windows - works for me now :)
Thanks to Lumirion for helpful suggestions.
FindDirectX.cmake shamelessly yet not ungratefully stolen from apitrace (https://github.com/apitrace/apitrace)
2011-10-15 19:15:55 +02:00
shlainn
e56ed86684 * Fix most of the Windows Build - some Irrlicht issues may remain 2011-10-12 19:29:26 +02:00
shlainn
9f78139605 * Fix Windows Build
Curse you, case-insensitive OS! Locale.h != locale.h !!!
2011-10-09 11:38:03 +02:00
shlainn
75173f6548 * Add cmake scripts from MaNGOS 2011-10-09 11:36:55 +02:00
shlainn
0e264d96be * Remove Makefiles 2011-10-09 11:36:55 +02:00
shlainn
3c9e8a817f * Add CMakeLists 2011-10-09 11:36:55 +02:00
shlainn
c1eef33e0b Merge branch 'master' of https://github.com/shlainn/pseuwow 2011-10-08 17:58:45 +02:00
shlainn
2657f16b7e * README now uses Markdown for real 2011-10-08 17:58:06 +02:00
shlainn
0d6c702bcb * README now uses Markdown for real 2011-09-28 22:22:40 +02:00
shlainn
f15bd457d3 Merge branch 'allinone' 2011-09-28 22:01:54 +02:00
shlainn
a0a33b74f0 * HackFix the CM2MeshFileLoader
At some point, when things like animations will get addressed, this will be fixed properly. Until then, this is sufficient
2011-09-28 21:59:21 +02:00
shlainn
736d7116bf * Use MovementInfo instead of manually extracting packets containing Movement Info
Also fix CREATURE_QUERY and GAMEOBJECT_QUERY opcodes
and handle fallout from moving readPackGUID
2011-09-27 00:24:13 +02:00
shlainn
23059350dd * SMSG_DESTROY_OBJECT is not one-compatible 2011-09-27 00:21:39 +02:00
shlainn
c723eadacb * Client Numbers now match Major Client Version Numbers 2011-09-27 00:19:31 +02:00
shlainn
fe8b5921ed * Move readPackGUID from WorldPacket to ByteBuffer 2011-09-27 00:18:12 +02:00
shlainn
8ca9e8949f * Fix UpdateData for 2.4.3 2011-09-25 22:59:36 +02:00
shlainn
5aa9505a23 * Fixed AUTH_CHALLENGE, CHAR_ENUM and INITIAL_SPELLS SMSGs 2011-09-25 22:58:30 +02:00
shlainn
e2950efbe6 * Add Crypt for 2.4.3 2011-09-25 22:55:26 +02:00
shlainn
22f11c1810 * Remove Log Spam on Object Update 2011-09-21 23:26:02 +02:00
shlainn
3e507afdf4 * Fix being teleported 2011-09-21 23:25:43 +02:00
shlainn
2d7a4c4faa * Replace hardcoded UpdateFields offsets by Clientversion-depended values 2011-09-21 21:51:35 +02:00
shlainn
74d4945a72 * Irrlicht keeps a Mesh and Texture Cache - no need to duplicate that 2011-09-16 22:44:57 +02:00
shlainn
eae3e6cc9a * Fix Stuffextract:M2 Reader Header change in previous commit 2011-09-16 22:43:00 +02:00
shlainn
f8adc3311a * Read 1.12.x M2 files
NOTE: Reading any other version of M2 is broken right now - needs readding later
2011-09-16 22:41:22 +02:00
shlainn
af6c197a50 Some love for the Readme file 2011-09-16 14:01:43 +03:00
shlainn
3845d3b51c * Remove last occurrences of clientbuild and hardcoded build numbers 2011-09-15 15:38:57 +02:00
shlainn
c024fac446 * First step away from hardcoded updatefields: max field values are now set depending on conf client version 2011-09-15 15:01:31 +02:00
shlainn
bd9424b0c2 * Fixed outgoing movement packets 2011-09-15 14:56:35 +02:00
shlainn
10caae39a3 * Remove custom settings for client version and build
Now, any client version that PseuWoW supports needs to be implemented specifically
2011-09-15 14:19:52 +02:00
shlainn
a5fc50ca7a * Header cleanup 2011-09-15 12:17:32 +02:00
shlainn
17c777c683 * Typo in GameObject creation 2011-09-15 12:15:51 +02:00
shlainn
fba28d45c9 * Fixed SMSG_CREATURE_QUERY_RESPONSE. SMSG_GAMEOBJECT_QUERY_RESPONSE, SMSG_MONSTER_MOVE 2011-09-15 00:09:05 +02:00
shlainn
a3df2d8a99 * Fixed MDH log spam 2011-09-14 23:39:46 +02:00
shlainn
511e28af22 * Speed up rendering enormously 2011-09-14 22:33:44 +02:00
shlainn
21f25f2c85 * The ugly M2 <--> MDX problem rears its head again... 2011-09-11 14:09:46 +02:00
shlainn
8c5f706dc3 * Eliminate WMO Loading log span 2011-09-11 13:46:32 +02:00
shlainn
a281e95d0d * Fixed bug in ADT file loading 2011-09-11 13:34:53 +02:00